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author | neonloop | 2021-10-20 14:54:27 +0000 |
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committer | neonloop | 2021-10-20 14:54:27 +0000 |
commit | ea1947ffcc606d757357398b24e74a3f4ecefa07 (patch) | |
tree | 2031b8d4fc4c61063c710a7148378f57e662efbd /modules/libkey/libkey.h | |
download | bennugd-ea1947ffcc606d757357398b24e74a3f4ecefa07.tar.gz bennugd-ea1947ffcc606d757357398b24e74a3f4ecefa07.tar.bz2 bennugd-ea1947ffcc606d757357398b24e74a3f4ecefa07.zip |
Initial commit from steward-fu releasemain
Diffstat (limited to 'modules/libkey/libkey.h')
-rw-r--r-- | modules/libkey/libkey.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/modules/libkey/libkey.h b/modules/libkey/libkey.h new file mode 100644 index 0000000..97b812d --- /dev/null +++ b/modules/libkey/libkey.h @@ -0,0 +1,68 @@ +/* + * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) + * Copyright © 2002-2006 Fenix Team (Fenix) + * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) + * + * This file is part of Bennu - Game Development + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + */ + +#ifndef __LIBKEY_H + #define __LIBKEY_H + + /* ---------------------------------------------------------------------- */ + + #define STAT_RSHIFT 0x0000001 + #define STAT_LSHIFT 0x0000002 + #define STAT_CTRL 0x0000004 + #define STAT_ALT 0x0000008 + #define STAT_RCTRL 0x0000010 + #define STAT_LCTRL 0x0000020 + #define STAT_RALT 0x0000040 + #define STAT_LALT 0x0000080 + #define STAT_NUM 0x0000100 + #define STAT_CAPS 0x0000200 + #define STAT_SHIFT 0x0000400 + + /* ---------------------------------------------------------------------- */ + + #ifndef __BGDC__ + + #include <SDL.h> + + typedef struct _keyequiv { + int sdlk_equiv ; + struct _keyequiv * next ; + } key_equiv ; + + typedef int (* HOTKEY_CALLBACK) (SDL_keysym); + + #ifndef __LIBKEY + extern DLLIMPORT void hotkey_add(int mod, int sym, HOTKEY_CALLBACK callback); + + extern DLLIMPORT key_equiv key_table[] ; /* Now we have a search table with equivs */ + extern DLLIMPORT unsigned char * keystate ; /* Pointer to key states */ + #endif + + #endif + +#endif |