/* * Copyright © 2006-2016 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #ifndef __SEGMENT_H #define __SEGMENT_H #include #include "typedef.h" /* Un segmento es una zona lineal de datos que puede crecer dinámicamente */ typedef struct _segment { void * bytes ; int current ; int reserved ; int id ; } segment ; extern segment * segment_new() ; extern segment * segment_duplicate(segment * s) ; extern segment * segment_get(int id) ; /* Devuelven el offset del nuevo dato */ extern int segment_add_as (segment * s, int32_t value, BASETYPE t) ; extern int segment_add_dword (segment * s, int32_t value) ; extern int segment_add_word (segment * s, int16_t value) ; extern int segment_add_byte (segment * s, int8_t value) ; extern int segment_add_from (segment * s, segment * from) ; extern void segment_dump(segment *) ; extern void segment_destroy(segment *) ; extern void segment_copy(segment *, int base_offset, int total_length) ; extern void segment_alloc (segment * n, int count) ; extern segment * globaldata ; extern segment * localdata ; /* Segmentos nombrados (para tipos definidos por el usuario */ extern segment * segment_by_name (int code) ; extern void segment_name (segment * s, int code) ; #endif