/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ /* --------------------------------------------------------------------------- */ #ifndef __COMMONS_DEFS_H #define __COMMONS_DEFS_H /* Instances Status, used in local STATUS var */ #define STATUS_DEAD 0 #define STATUS_KILLED 1 #define STATUS_RUNNING 2 #define STATUS_SLEEPING 3 #define STATUS_FROZEN 4 #define STATUS_WAITING_MASK 0x8000 /* New OS_* must be updated in bgdc/src/main_core.c and bgdrtm/src/misc.c */ #define OS_WIN32 0 #define OS_LINUX 1 #define OS_BEOS 2 #define OS_MACOS 3 #define OS_GP32 4 #define OS_DC 5 #define OS_BSD 6 #define OS_GP2X 7 #define OS_GP2X_WIZ 8 #define OS_CAANOO 9 #define OS_DINGUX_A320 10 #define OS_WII 1000 #define OS_IOS 1002 #define OS_ANDROID 1003 #endif /* --------------------------------------------------------------------------- */