/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #ifndef __FILES_ST_H #define __FILES_ST_H #include /* Funciones de acceso a ficheros */ /* ------------------------------ */ /* Ahora mismo son casi wrappers de stdio.h, pero en el futuro * el tipo "file" puede ser una estructura y las funciones, * ofrecer soporte transparente para ficheros PAK, etc. */ #define F_XFILE 1 #define F_FILE 2 #define F_GZFILE 3 #ifndef NO_ZLIB #include #endif #ifdef _WIN32 #define __MAX_PATH 32768 #else #define __MAX_PATH 4096 #endif /* #define __MAX_PATH 260 #define __MAX_DRIVE (3) #define __MAX_DIR 256 #define __MAX_FNAME 256 #define __MAX_EXT 256 */ #ifdef WIN32 #define PATH_SEP "\\" #define PATH_ISEP "/" #define PATH_CHAR_SEP '\\' #define PATH_CHAR_ISEP '/' #define PATH_BACKSLASH #else #define PATH_SEP "/" #define PATH_ISEP "\\" #define PATH_CHAR_SEP '/' #define PATH_CHAR_ISEP '\\' #define PATH_SLASH #endif typedef struct { int type ; FILE * fp ; #ifndef NO_ZLIB gzFile gz ; #endif int n ; int error ; char name[__MAX_PATH]; long pos ; int eof ; } file ; #endif