/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #ifndef __INSTANCE_H #define __INSTANCE_H #include #include #include "i_procdef_st.h" /* Instancias. Una instancia se crea a partir de un proceso, pero en * realidad es independiente del proceso original */ #ifdef __BGDRTM__ extern void * globaldata ; extern void * localdata ; #endif extern int local_size ; extern INSTANCE * first_instance ; extern INSTANCE * last_instance ; extern int instance_getid() ; extern INSTANCE * instance_get( int id ) ; extern INSTANCE * instance_get_by_type( uint32_t type, INSTANCE ** context ) ; extern INSTANCE * instance_getfather( INSTANCE * i ) ; extern INSTANCE * instance_getson( INSTANCE * i ) ; extern INSTANCE * instance_getbigbro( INSTANCE * i ) ; extern INSTANCE * instance_getsmallbro( INSTANCE * i ) ; extern INSTANCE * instance_new( PROCDEF * proc, INSTANCE * father ) ; extern INSTANCE * instance_duplicate( INSTANCE * i ) ; extern void instance_destroy( INSTANCE * r ) ; extern void instance_dump( INSTANCE * father, int indent ) ; extern void instance_dump_all() ; extern void instance_posupdate( INSTANCE * i ) ; extern int instance_poschanged( INSTANCE * i ) ; extern int instance_exists( INSTANCE * i ) ; extern INSTANCE * instance_next_by_priority(); extern void instance_dirty( INSTANCE * i ) ; /* Las siguientes funciones son el punto de entrada del intérprete */ extern int instance_go( INSTANCE * r ) ; extern int instance_go_all() ; #endif