/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #ifndef __TYPEDEF_H #define __TYPEDEF_H #include /* Tipos de dato */ extern TYPEDEF typedef_new (BASETYPE type) ; extern TYPEDEF typedef_enlarge (TYPEDEF base) ; extern TYPEDEF typedef_reduce (TYPEDEF base) ; extern int typedef_size (TYPEDEF t) ; extern int typedef_subsize (TYPEDEF t, int c) ; extern void typedef_describe (char * buffer, TYPEDEF t) ; extern TYPEDEF typedef_pointer (TYPEDEF to) ; extern int typedef_tcount (TYPEDEF t) ; extern int typedef_is_equal (TYPEDEF a, TYPEDEF b); extern TYPEDEF * typedef_by_name (int code) ; extern void typedef_name (TYPEDEF t, int code) ; extern int mntype (TYPEDEF type, int accept_structs); #endif