/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #ifndef __VARSPACE_FILE_H #define __VARSPACE_FILE_H #include #include "dcb.h" #include "files.h" int savetype (file * fp, void * data, DCB_TYPEDEF * var, int dcbformat); int loadtype (file * fp, void * data, DCB_TYPEDEF * var, int dcbformat); int savetypes( file * fp, void * data, DCB_TYPEDEF * var, int nvars, int dcbformat ); int loadtypes( file * fp, void * data, DCB_TYPEDEF * var, int nvars, int dcbformat ); #endif