/* * Copyright © 2006-2016 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #include "xstrings.h" #include #include "bgload.h" /* --------------------------------------------------------------------------- */ /* --------------------------------------------------------------------------- */ /* - bgload functions -------------------------------------------------------- */ /* --------------------------------------------------------------------------- */ /* --------------------------------------------------------------------------- */ /* --------------------------------------------------------------------------- */ /** * PREP * Helper function preparing params **/ static bgdata *prep( int *params ) { bgdata *t = ( bgdata* )malloc( sizeof( bgdata ) ); t->file = strdup(( char * )string_get( params[0] )); t->id = ( int* )params[1]; *( t->id ) = -2 ; // WAIT STATUS string_discard( params[0] ); return t; } /* --------------------------------------------------------------------------- */ /** * bgDoLoad * Helper function executed in the new thread **/ int bgDoLoad( void *d ) { bgdata *t = ( bgdata* )d; *( t->id ) = ( *t->fn )( t->file ); free( t->file ); free( t ); return 0; } /* --------------------------------------------------------------------------- */ int bgload( int ( *fn )(), int * params ) { bgdata *t = prep( params ); t->fn = fn; SDL_CreateThread( bgDoLoad, ( void * )t ); return 0 ; } /* --------------------------------------------------------------------------- */