/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #ifndef __PAL_H #define __PAL_H /* --------------------------------------------------------------------------- */ #ifdef _MSC_VER #pragma pack(push, 1) #endif typedef struct _rgb_component { uint8_t r ; uint8_t g ; uint8_t b ; } #ifdef __GNUC__ __attribute__ ((packed)) #endif rgb_component ; typedef struct _palette { rgb_component rgb[256] ; uint32_t colorequiv[256] ; int use; struct _palette * next ; struct _palette * prev ; } #ifdef __GNUC__ __attribute__ ((packed)) #endif PALETTE ; #ifdef _MSC_VER #pragma pack(pop) #endif /* --------------------------------------------------------------------------- */ #include "g_bitmap.h" /* --------------------------------------------------------------------------- */ /* Paleta de colores */ /* ----------------- */ extern PALETTE * first_palette ; extern int palette_changed ; /* Lista ordenada de colores */ extern int color_list[ 256 ] ; /* Tabla de transparencias */ extern uint8_t trans_table[ 256 ][ 256 ] ; extern int trans_table_updated ; /* Deja un color a 50% de intensidad */ extern uint16_t colorghost[65536] ; /* Paleta de colores por defecto */ extern uint8_t default_palette[]; extern uint32_t default_colorequiv[256]; /* --------------------------------------------------------------------------- */ extern int find_nearest_color( PALETTE * pal, int first, int last, int r, int g, int b ); extern int _rgb( PIXEL_FORMAT * format, int r, int g, int b ); extern int _rgba( PIXEL_FORMAT * format, int r, int g, int b, int a ); void _get_rgb( PIXEL_FORMAT * format, int color, int *r, int *g, int *b ); void _get_rgba( PIXEL_FORMAT * format, int color, int *r, int *g, int *b, int *a ); extern void pal_refresh( PALETTE * pal ); extern void pal_use( PALETTE * pal ); extern int pal_discard( PALETTE * pal ); extern PALETTE * pal_new( PALETTE * basepal ); extern PALETTE * pal_new_rgb( unsigned char * datapal ); extern void pal_destroy( PALETTE * pal ); extern int pal_get( PALETTE * spal, int color, int num, uint8_t * pal ); extern int pal_set( PALETTE * spal, int color, int num, uint8_t * pal ); extern int pal_map_assign( int libid, int mapcode, PALETTE * palid ); extern int pal_map_remove( int libid, int mapcode ); extern void gr_roll_palette( int color0, int num, int inc ); extern int gr_rgb( int r, int g, int b ); extern int gr_rgba( int r, int g, int b, int a ); extern void gr_get_rgb( int color, int *r, int *g, int *b ); extern void gr_get_rgba( int color, int *r, int *g, int *b, int *a ); extern int gr_rgb_depth( int depth, int r, int g, int b ); extern int gr_rgba_depth( int depth, int r, int g, int b, int a ); extern void gr_get_rgb_depth( int depth, int color, int *r, int *g, int *b ); extern void gr_get_rgba_depth( int depth, int color, int *r, int *g, int *b, int *a ); extern int gr_find_nearest_color( int r, int g, int b ); extern void gr_make_trans_table(); extern void gr_set_rgb( int color, int r, int g, int b ); extern void gr_get_colors( int color, int num, uint8_t * pal ); extern void gr_set_colors( int color, int num, uint8_t * pal ); /* --------------------------------------------------------------------------- */ #endif