/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #ifndef __OBJECT_H #define __OBJECT_H /* --------------------------------------------------------------------------- */ typedef int ( OBJ_INFO )( void * what, REGION * clip, int * key, int * ready ); typedef void ( OBJ_DRAW )( void * what, REGION * clip ); typedef struct _object { int z ; OBJ_INFO * info ; OBJ_DRAW * draw ; void * what ; int changed ; int ready ; /* Ready to draw */ REGION bbox ; REGION bbox_saved ; int seq; struct _object * prev ; struct _object * next ; } OBJECT ; typedef struct _container { int key ; OBJECT * first_in_key ; struct _container * prev ; struct _container * next ; } CONTAINER ; /* --------------------------------------------------------------------------- */ //extern CONTAINER * sorted_object_list; /* --------------------------------------------------------------------------- */ extern CONTAINER * search_container( int key ) ; extern CONTAINER * get_container( int key ) ; extern void destroy_container( CONTAINER * ctr ) ; extern int gr_new_object( int z, OBJ_INFO * info, OBJ_DRAW * draw, void * what ); extern void gr_destroy_object( int id ) ; extern void gr_update_objects_mark_rects( int restore, int dump ) ; extern void gr_draw_objects( REGION * updaterects, int count ) ; extern void gr_draw_objects_complete( void ) ; /* --------------------------------------------------------------------------- */ #endif