/* * Copyright © 2006-2016 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ /* By Splinter 2007 */ #include #include #include /* --------------------------------------------------------------------------- */ #include "librender.h" /* --------------------------------------------------------------------------- */ void scanline2x( uint8_t *srcPtr, uint32_t srcPitch, uint8_t *dstPtr, uint32_t dstPitch, int width, int height ) { const uint32_t nextlineSrc = srcPitch / sizeof( uint16_t ); const uint16_t *p = ( const uint16_t * )srcPtr; const uint32_t nextlineDst = dstPitch / sizeof( uint16_t ); uint16_t *q = ( uint16_t * )dstPtr; while ( height-- ) { int tmpWidth = width; while ( tmpWidth-- ) { *q = *p; *( q + nextlineDst ) = 0; q++; *q = *p; *( q + nextlineDst ) = 0; q++; p++; } p += nextlineSrc - width; q += ( nextlineDst - width ) * 2; } }