/* * Copyright © 2006-2016 SplinterGU (Fenix/Bennugd) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #include "bgddl.h" #include /* ----------------------------------------------------------------- */ /* Public functions */ static void dump_new_events() { SDL_Event event; /* Remove all pendings events */ /* We can't return -1, just return 0 (no event) on error */ while ( SDL_PeepEvents( &event, 1, SDL_GETEVENT, SDL_ALLEVENTS ) > 0 ); /* Get new events */ SDL_PumpEvents(); } /* ----------------------------------------------------------------- */ /* Funciones de inicializacion del modulo/plugin */ void __bgdexport( libsdlhandler, module_initialize )() { if ( !SDL_WasInit( SDL_INIT_EVENTTHREAD ) ) SDL_InitSubSystem( SDL_INIT_EVENTTHREAD ); } /* ----------------------------------------------------------------- */ void __bgdexport( libsdlhandler, module_finalize )() { if ( SDL_WasInit( SDL_INIT_EVENTTHREAD ) ) SDL_QuitSubSystem( SDL_INIT_EVENTTHREAD ); } /* ----------------------------------------------------------------- */ /* Bigest priority first execute Lowest priority last execute */ HOOK __bgdexport( libsdlhandler, handler_hooks )[] = { { 5000, dump_new_events }, { 0, NULL } } ; /* ----------------------------------------------------------------- */