/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #ifndef __LIBWM_EXPORTS #define __LIBWM_EXPORTS /* ----------------------------------------------------------------- */ #if defined(__BGDC__) || !defined(__STATIC__) /* ----------------------------------------------------------------- */ /* Definicion de variables globales (usada en tiempo de compilacion) */ char * __bgdexport( libwm, globals_def ) = "exit_status = 0;\n" /* SDL_QUIT status */ "window_status = 1;\n" /* MINIMIZED:0 VISIBLE:1 */ "focus_status = 1;\n" /* FOCUS status */ "mouse_status = 1;\n"; /* MOUSE status (INSIDE WINDOW:1) */ #endif /* ----------------------------------------------------------------- */ char * __bgdexport( libwm, modules_dependency )[] = { "libsdlhandler", NULL }; /* ----------------------------------------------------------------- */ #endif