/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ /* --------------------------------------------------------------------------- */ #ifndef __MOD_MAP_H #define __MOD_MAP_H /* --------------------------------------------------------------------------- */ #define G_WIDE 0 #define G_WIDTH 0 #define G_HEIGHT 1 #define G_CENTER_X 2 #define G_X_CENTER 2 #define G_CENTER_Y 3 #define G_Y_CENTER 3 #define G_PITCH 4 #define G_DEPTH 5 #define B_CLEAR 0x00000001 /* --------------------------------------------------------------------------- */ #ifndef __BGDC__ #include #include "libgrbase.h" #include "libvideo.h" #include "libblit.h" #include "libfont.h" #include "arrange.h" #include "files.h" /* --------------------------------------------------------------------------- */ /* CABECERAS DE FICHEROS */ #define MAP_MAGIC "map\x1A\x0D\x0A\x00" #define M32_MAGIC "m32\x1A\x0D\x0A\x00" #define M16_MAGIC "m16\x1A\x0D\x0A\x00" #define M01_MAGIC "m01\x1A\x0D\x0A\x00" #define PAL_MAGIC "pal\x1A\x0D\x0A\x00" #define FNT_MAGIC "fnt\x1A\x0D\x0A\x00" #define FNX_MAGIC "fnx\x1A\x0D\x0A\x00" #define FPG_MAGIC "fpg\x1A\x0D\x0A\x00" #define F32_MAGIC "f32\x1A\x0D\x0A\x00" #define F16_MAGIC "f16\x1A\x0D\x0A\x00" #define F01_MAGIC "f01\x1A\x0D\x0A\x00" #ifdef _MSC_VER #pragma pack(push, 1) #endif typedef struct { uint8_t magic[7] ; uint8_t version ; uint16_t width ; uint16_t height ; uint32_t code ; int8_t name[32] ; } #ifdef __GNUC__ __attribute__ ((packed)) #endif MAP_HEADER ; #ifdef _MSC_VER #pragma pack(pop) #endif /* --------------------------------------------------------------------------- */ extern int gr_load_fpg( const char * filename ) ; extern int gr_load_map( const char * filename ) ; extern int gr_load_pal( const char * filename ) ; extern int gr_load_png( const char * filename ) ; extern int gr_load_pcx( const char * filename ) ; extern int gr_save_system_pal( const char * filename ) ; extern int gr_save_fpg( int libid, const char * filename ) ; extern int gr_save_map( GRAPH * gr, char * filename ) ; extern int gr_save_pal( const char * filename, PALETTE * pal ) ; extern int gr_save_png( GRAPH * gr, const char * filename ) ; extern GRAPH * gr_read_png( const char * filename ); extern PALETTE * gr_read_pal( file * fp ) ; extern PALETTE * gr_read_pal_with_gamma( file * fp ); extern int gr_font_load( char * filename ) ; extern int gr_load_bdf( const char * filename ) ; extern int gr_load_ttf( const char * filename, int size, int bpp, int fg, int bg ) ; extern int gr_font_save( int fontid, const char * filename ) ; /* --------------------------------------------------------------------------- */ #endif #endif