/* * Copyright © 2006-2016 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ /* --------------------------------------------------------------------------- */ #define _GNU_SOURCE #include "fmath.h" #include #include #include "bgddl.h" /* --------------------------------------------------------------------------- */ /* Funciones matemáticas */ /* --------------------------------------------------------------------------- */ static int math_abs( INSTANCE * my, int * params ) { float num = *( float * ) ¶ms[0] ; float res = ( num < 0 ) ? -num : num ; return *(( int * )&res ) ; } /* --------------------------------------------------------------------------- */ static int math_pow( INSTANCE * my, int * params ) { float res = ( float )pow( *( float * ) ¶ms[0], *( float * ) ¶ms[1] ) ; return *(( int * )&res ) ; } /* --------------------------------------------------------------------------- */ static int math_sqrt( INSTANCE * my, int * params ) { float res = ( float )sqrt( *( float * ) ¶ms[0] ) ; return *(( int * )&res ) ; } /* --------------------------------------------------------------------------- */ static int math_cos( INSTANCE * my, int * params ) { float param = *( float * ) ¶ms[0] ; float res = ( float )cos(( double )( param * M_PI / 180000.0 ) ) ; return *(( int * )&res ) ; } /* --------------------------------------------------------------------------- */ static int math_sin( INSTANCE * my, int * params ) { float param = *( float * ) ¶ms[0] ; float res = ( float )sin(( double )( param * M_PI / 180000.0 ) ) ; return *(( int * )&res ) ; } /* --------------------------------------------------------------------------- */ static int math_tan( INSTANCE * my, int * params ) { float param = *( float * ) ¶ms[0] ; float res = ( float )tan(( double )( param * M_PI / 180000.0 ) ) ; return *(( int * )&res ) ; } /* --------------------------------------------------------------------------- */ static int math_acos( INSTANCE * my, int * params ) { float param = *( float * ) ¶ms[0] ; float res = ( float )( acos(( double )param ) * 180000.0 / M_PI ) ; return *(( int * )&res ) ; } /* --------------------------------------------------------------------------- */ static int math_asin( INSTANCE * my, int * params ) { float param = *( float * ) ¶ms[0] ; float res = ( float )( asin(( double )param ) * 180000.0 / M_PI ) ; return *(( int * )&res ) ; } /* --------------------------------------------------------------------------- */ static int math_atan( INSTANCE * my, int * params ) { float param = *( float * ) ¶ms[0] ; float res = ( float )( atan(( double )param ) * 180000.0 / M_PI ) ; return *(( int * )&res ) ; } /* --------------------------------------------------------------------------- */ static int math_atan2( INSTANCE * my, int * params ) { float param1 = *( float * ) ¶ms[0], param2 = *( float * ) ¶ms[1]; float res = ( float )( atan2(( double )param1, ( double )param2 ) * 180000.0 / M_PI ) ; return *(( int * )&res ) ; } /* --------------------------------------------------------------------------- */ static int math_isinf( INSTANCE * my, int * params ) { double param = ( double ) *( float * ) ¶ms[0] ; return isinf( param ); } /* --------------------------------------------------------------------------- */ static int math_isnan( INSTANCE * my, int * params ) { double param = ( double ) *( float * ) ¶ms[0] ; return isnan( param ); } /* --------------------------------------------------------------------------- */ static int math_finite( INSTANCE * my, int * params ) { double param = ( double ) *( float * ) ¶ms[0] ; return finite ( param ); } /* --------------------------------------------------------------------------- */ static int math_fget_angle( INSTANCE * my, int * params ) { double dx = params[2] - params[0] ; double dy = params[3] - params[1] ; int angle ; if ( dx == 0 ) return ( dy > 0 ) ? 270000L : 90000L ; angle = ( int )( atan( dy / dx ) * 180000.0 / M_PI ) ; return ( dx > 0 ) ? -angle : -angle + 180000L ; } /* --------------------------------------------------------------------------- */ static int math_fget_dist( INSTANCE * my, int * params ) { double dx = params[2] - params[0] ; double dy = params[3] - params[1] ; return ( int )sqrt( dx*dx + dy*dy ) ; } /* --------------------------------------------------------------------------- */ static int math_near_angle( INSTANCE * my, int * params ) { int angle = params[0] ; int dest = params[1] ; int incr = params[2] ; if ( angle < dest && dest - angle > 180000L ) angle += 360000L ; if ( angle > dest && angle - dest > 180000L ) angle -= 360000L ; if ( angle < dest ) { angle += incr ; if ( angle > dest ) angle = dest ; } else { angle -= incr ; if ( angle < dest ) angle = dest ; } if ( angle < 0 ) return angle + 360000L ; if ( angle >= 360000L ) return angle - 360000L ; return angle ; } /* --------------------------------------------------------------------------- */ static int math_get_distx( INSTANCE * my, int * params ) { double angle = params[0] * M_PI / 180000.0 ; return ( int )( params[1] * cos( angle ) ) ; } /* --------------------------------------------------------------------------- */ static int math_get_disty( INSTANCE * my, int * params ) { double angle = params[0] * M_PI / 180000.0 ; return ( int )( params[1] * -sin( angle ) ) ; } /* ----------------------------------------------------------------- */ /* exports */ /* ----------------------------------------------------------------- */ #include "mod_math_exports.h" /* ----------------------------------------------------------------- */