/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #ifndef __MOD_PROC_H #define __MOD_PROC_H /* ----------------------------------------------------------------- */ #define ALL_PROCESS 0 #define S_KILL 0 #define S_WAKEUP 1 #define S_SLEEP 2 #define S_FREEZE 3 #define S_FORCE 50 #define S_TREE 100 #define S_KILL_TREE (S_TREE + S_KILL ) #define S_WAKEUP_TREE (S_TREE + S_WAKEUP) #define S_SLEEP_TREE (S_TREE + S_SLEEP ) #define S_FREEZE_TREE (S_TREE + S_FREEZE) #define S_KILL_FORCE (S_FORCE + S_KILL ) #define S_WAKEUP_FORCE (S_FORCE + S_WAKEUP) #define S_SLEEP_FORCE (S_FORCE + S_SLEEP ) #define S_FREEZE_FORCE (S_FORCE + S_FREEZE) #define S_KILL_TREE_FORCE (S_FORCE + S_KILL_TREE ) #define S_WAKEUP_TREE_FORCE (S_FORCE + S_WAKEUP_TREE) #define S_SLEEP_TREE_FORCE (S_FORCE + S_SLEEP_TREE ) #define S_FREEZE_TREE_FORCE (S_FORCE + S_FREEZE_TREE) #define S_DFL 0 #define S_IGN 1 #define SMASK_KILL 0x0001 #define SMASK_WAKEUP 0x0002 #define SMASK_SLEEP 0x0004 #define SMASK_FREEZE 0x0008 #define SMASK_KILL_TREE 0x0100 #define SMASK_WAKEUP_TREE 0x0200 #define SMASK_SLEEP_TREE 0x0400 #define SMASK_FREEZE_TREE 0x0800 /* ----------------------------------------------------------------- */ #endif