/* * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #ifndef __MOD_PROC_EXPORTS #define __MOD_PROC_EXPORTS /* ----------------------------------------------------------------- */ #include "bgddl.h" /* --------------------------------------------------------------------------- */ #if defined(__BGDC__) || !defined(__STATIC__) /* ----------------------------------------------------------------- */ #include "mod_proc.h" /* ----------------------------------------------------------------- */ /* Definicion de constantes (usada en tiempo de compilacion) */ DLCONSTANT __bgdexport( mod_proc, constants_def )[] = { { "S_KILL" , TYPE_INT, S_KILL }, { "S_WAKEUP" , TYPE_INT, S_WAKEUP }, { "S_SLEEP" , TYPE_INT, S_SLEEP }, { "S_FREEZE" , TYPE_INT, S_FREEZE }, { "S_FORCE" , TYPE_INT, S_FORCE }, { "S_TREE" , TYPE_INT, S_TREE }, { "S_KILL_TREE" , TYPE_INT, S_KILL_TREE }, { "S_WAKEUP_TREE" , TYPE_INT, S_WAKEUP_TREE }, { "S_SLEEP_TREE" , TYPE_INT, S_SLEEP_TREE }, { "S_FREEZE_TREE" , TYPE_INT, S_FREEZE_TREE }, { "S_KILL_FORCE" , TYPE_INT, S_KILL_FORCE }, { "S_WAKEUP_FORCE" , TYPE_INT, S_WAKEUP_FORCE }, { "S_SLEEP_FORCE" , TYPE_INT, S_SLEEP_FORCE }, { "S_FREEZE_FORCE" , TYPE_INT, S_FREEZE_FORCE }, { "S_KILL_TREE_FORCE" , TYPE_INT, S_KILL_TREE_FORCE }, { "S_WAKEUP_TREE_FORCE" , TYPE_INT, S_WAKEUP_TREE_FORCE }, { "S_SLEEP_TREE_FORCE" , TYPE_INT, S_SLEEP_TREE_FORCE }, { "S_FREEZE_TREE_FORCE" , TYPE_INT, S_FREEZE_TREE_FORCE }, { "S_DFL" , TYPE_INT, S_DFL }, { "S_IGN" , TYPE_INT, S_IGN }, { "ALL_PROCESS" , TYPE_INT, ALL_PROCESS }, { NULL , 0 , 0 } } ; /* ----------------------------------------------------------------- */ char * __bgdexport( mod_proc, locals_def ) = "STRUCT mod_proc_reserved\n" " int type_scan;\n" " int id_scan;\n" " int context;\n" " dword signal_action;\n" "END\n"; #endif /* ----------------------------------------------------------------- */ DLSYSFUNCS __bgdexport( mod_proc, functions_exports )[] = { /* Interacción entre procesos */ FUNC( "GET_ID" , "I" , TYPE_INT , modproc_get_id ), FUNC( "GET_STATUS" , "I" , TYPE_INT , modproc_get_status ), FUNC( "SIGNAL" , "II" , TYPE_INT , modproc_signal ), FUNC( "SIGNAL_ACTION" , "II" , TYPE_INT , modproc_signal_action ), FUNC( "SIGNAL_ACTION" , "III" , TYPE_INT , modproc_signal_action3 ), FUNC( "LET_ME_ALONE" , "" , TYPE_INT , modproc_let_me_alone ), FUNC( "EXIT" , "SI" , TYPE_INT , modproc_exit ), FUNC( "EXIT" , "S" , TYPE_INT , modproc_exit_1 ), FUNC( "EXIT" , "" , TYPE_INT , modproc_exit_0 ), FUNC( "EXISTS" , "I" , TYPE_INT , modproc_running ), FUNC( 0 , 0 , 0 , 0 ) }; /* ----------------------------------------------------------------- */ #endif