/* * Copyright © 2006-2016 SplinterGU (Fenix/Bennugd) * Copyright © 2002-2006 Fenix Team (Fenix) * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) * * This file is part of Bennu - Game Development * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * */ #include #include "bgddl.h" #include "fmath.h" /* ---------------------------------------------------------------------- */ static int rand_seed( INSTANCE * my, int * params ) { srand( params[0] ) ; return 1 ; } /* ---------------------------------------------------------------------- */ static int rand_std( INSTANCE * my, int * params ) { int num1 = MIN( params[0], params[1] ) ; int num2 = MAX( params[0], params[1] ) ; int var = num2 - num1 + 1; if ( var > RAND_MAX ) return num1 + rand() * ((( double ) var ) / RAND_MAX ); else return num1 + rand() % var; } /* ----------------------------------------------------------------- */ /* exports */ /* ----------------------------------------------------------------- */ #include "mod_rand_exports.h" /* ----------------------------------------------------------------- */