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/*
 *  Copyright � 2006-2013 SplinterGU (Fenix/Bennugd)
 *
 *  This file is part of Bennu - Game Development
 *
 *  This software is provided 'as-is', without any express or implied
 *  warranty. In no event will the authors be held liable for any damages
 *  arising from the use of this software.
 *
 *  Permission is granted to anyone to use this software for any purpose,
 *  including commercial applications, and to alter it and redistribute it
 *  freely, subject to the following restrictions:
 *
 *     1. The origin of this software must not be misrepresented; you must not
 *     claim that you wrote the original software. If you use this software
 *     in a product, an acknowledgment in the product documentation would be
 *     appreciated but is not required.
 *
 *     2. Altered source versions must be plainly marked as such, and must not be
 *     misrepresented as being the original software.
 *
 *     3. This notice may not be removed or altered from any source
 *     distribution.
 *
 */

#ifndef __BGDDL_H
#define __BGDDL_H

/* --------------------------------------------------------------------------- */

#ifndef __BGDC__
  #if defined(WIN32) && !defined( __STATIC__ )
    #define DLLEXPORT   __declspec(dllexport)
    #define DLLIMPORT   __declspec(dllimport)
  #else
    #define DLLEXPORT
    #define DLLIMPORT
  #endif
#endif

/* --------------------------------------------------------------------------- */

#ifdef __BGDC__
#define FUNC(a,b,c,d)     { a, b, c, NULL }
#else
#define FUNC(a,b,c,d)     { a, b, c, d }
#endif

/* --------------------------------------------------------------------------- */

#define __bgdexport(m,a)    m##_##a

/* --------------------------------------------------------------------------- */

/*
 *  ENDIANESS TRICKS
 */

#include "arrange.h"

#include <typedef_st.h>
#include <instance_st.h>
#include <sysprocs_st.h>

#include <commons_defs.h>

/* --------------------------------------------------------------------------- */

typedef struct
{
    char * var;
    void * data_offset;
    int size;
    int elements;
} DLVARFIXUP;

typedef struct
{
    char * name;
    char * paramtypes;
    int type;
    void * func;
} DLSYSFUNCS;

typedef struct
{
    char * name;
    BASETYPE type;
    int code;
} DLCONSTANT;

/* --------------------------------------------------------------------------- */

#endif