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/*
* Copyright � 2006-2013 SplinterGU (Fenix/Bennugd)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef __BGDDL_H
#define __BGDDL_H
/* --------------------------------------------------------------------------- */
#ifndef __BGDC__
#if defined(WIN32) && !defined( __STATIC__ )
#define DLLEXPORT __declspec(dllexport)
#define DLLIMPORT __declspec(dllimport)
#else
#define DLLEXPORT
#define DLLIMPORT
#endif
#endif
/* --------------------------------------------------------------------------- */
#ifdef __BGDC__
#define FUNC(a,b,c,d) { a, b, c, NULL }
#else
#define FUNC(a,b,c,d) { a, b, c, d }
#endif
/* --------------------------------------------------------------------------- */
#define __bgdexport(m,a) m##_##a
/* --------------------------------------------------------------------------- */
/*
* ENDIANESS TRICKS
*/
#include "arrange.h"
#include <typedef_st.h>
#include <instance_st.h>
#include <sysprocs_st.h>
#include <commons_defs.h>
/* --------------------------------------------------------------------------- */
typedef struct
{
char * var;
void * data_offset;
int size;
int elements;
} DLVARFIXUP;
typedef struct
{
char * name;
char * paramtypes;
int type;
void * func;
} DLSYSFUNCS;
typedef struct
{
char * name;
BASETYPE type;
int code;
} DLCONSTANT;
/* --------------------------------------------------------------------------- */
#endif
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