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/*
* Copyright � 2006-2013 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef __I_PROCDEF_H
#define __I_PROCDEF_H
#include <i_procdef_st.h>
extern int local_strings;
extern int * localstr;
extern PROCDEF * mainproc;
extern PROCDEF * procs;
extern int procdef_count;
extern PROCDEF * procdef_get( int n );
extern PROCDEF * procdef_get_by_name(char * name );
extern SYSPROC * sysproc_get( int code );
extern int sysproc_add( char * name, char * paramtypes, int type, void * func );
extern void sysproc_init();
#endif
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