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/*
* Copyright � 2006-2013 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef __I_PROCDEF_ST_H
#define __I_PROCDEF_ST_H
#include "instance_st.h"
/* Process definitions, more simple that in the compiler */
typedef struct _procdef
{
int * pridata ;
int * pubdata ;
int * code ;
int exitcode ;
int errorcode ;
int * strings ;
int * pubstrings ;
int private_size ;
int public_size ;
int code_size ;
int string_count ;
int pubstring_count ;
int params ;
int id ;
int type ;
int flags ;
char * name ;
int breakpoint;
}
PROCDEF ;
#define PROC_USES_FRAME 0x01
#define PROC_USES_LOCALS 0x02
#define PROC_FUNCTION 0x04
#define PROC_USES_PUBLICS 0x08
/* System functions */
typedef int SYSFUNC (INSTANCE *, int *) ;
typedef struct _sysproc
{
int code ;
char * name ;
char * paramtypes ;
int type ;
int params ;
SYSFUNC * func ;
int id ;
}
SYSPROC ;
#endif
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