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/*
* Copyright � 2006-2013 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef __INSTANCE_H
#define __INSTANCE_H
#include <stdint.h>
#include <instance_st.h>
#include "i_procdef_st.h"
/* Instancias. Una instancia se crea a partir de un proceso, pero en
* realidad es independiente del proceso original */
#ifdef __BGDRTM__
extern void * globaldata ;
extern void * localdata ;
#endif
extern int local_size ;
extern INSTANCE * first_instance ;
extern INSTANCE * last_instance ;
extern int instance_getid() ;
extern INSTANCE * instance_get( int id ) ;
extern INSTANCE * instance_get_by_type( uint32_t type, INSTANCE ** context ) ;
extern INSTANCE * instance_getfather( INSTANCE * i ) ;
extern INSTANCE * instance_getson( INSTANCE * i ) ;
extern INSTANCE * instance_getbigbro( INSTANCE * i ) ;
extern INSTANCE * instance_getsmallbro( INSTANCE * i ) ;
extern INSTANCE * instance_new( PROCDEF * proc, INSTANCE * father ) ;
extern INSTANCE * instance_duplicate( INSTANCE * i ) ;
extern void instance_destroy( INSTANCE * r ) ;
extern void instance_dump( INSTANCE * father, int indent ) ;
extern void instance_dump_all() ;
extern void instance_posupdate( INSTANCE * i ) ;
extern int instance_poschanged( INSTANCE * i ) ;
extern int instance_exists( INSTANCE * i ) ;
extern INSTANCE * instance_next_by_priority();
extern void instance_dirty( INSTANCE * i ) ;
/* Las siguientes funciones son el punto de entrada del int�rprete */
extern int instance_go( INSTANCE * r ) ;
extern int instance_go_all() ;
#endif
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