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/*
* Copyright � 2006-2016 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#include "xstrings.h"
#include <SDL.h>
#include "bgload.h"
/* --------------------------------------------------------------------------- */
/* --------------------------------------------------------------------------- */
/* - bgload functions -------------------------------------------------------- */
/* --------------------------------------------------------------------------- */
/* --------------------------------------------------------------------------- */
/* --------------------------------------------------------------------------- */
/**
* PREP
* Helper function preparing params
**/
static bgdata *prep( int *params )
{
bgdata *t = ( bgdata* )malloc( sizeof( bgdata ) );
t->file = strdup(( char * )string_get( params[0] ));
t->id = ( int* )params[1];
*( t->id ) = -2 ; // WAIT STATUS
string_discard( params[0] );
return t;
}
/* --------------------------------------------------------------------------- */
/**
* bgDoLoad
* Helper function executed in the new thread
**/
int bgDoLoad( void *d )
{
bgdata *t = ( bgdata* )d;
*( t->id ) = ( *t->fn )( t->file );
free( t->file );
free( t );
return 0;
}
/* --------------------------------------------------------------------------- */
int bgload( int ( *fn )(), int * params )
{
bgdata *t = prep( params );
t->fn = fn;
SDL_CreateThread( bgDoLoad, ( void * )t );
return 0 ;
}
/* --------------------------------------------------------------------------- */
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