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/*
* Copyright � 2006-2013 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef __BLEND_H
#define __BLEND_H
/* Blend ops */
/* --------- */
extern void blend_apply( GRAPH * bitmap, int16_t * blend ) ;
extern void blend_assign( GRAPH * bitmap, int16_t * blend ) ;
extern int16_t * blend_create( void ) ;
extern void blend_free( int16_t * blend );
extern void blend_grayscale( int16_t * blend, int method ) ;
extern void blend_init( int16_t * blend ) ;
extern void blend_intensity( int16_t * blend, float ammount ) ;
extern void blend_swap( int16_t * blend ) ;
extern void blend_tint( int16_t * blend, float ammount, uint8_t cr, uint8_t cg, uint8_t cb ) ;
extern void blend_translucency( int16_t * blend, float ammount ) ;
#endif
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