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/*
* Copyright � 2006-2013 SplinterGU (Fenix/Bennugd)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef __OBJECT_H
#define __OBJECT_H
/* --------------------------------------------------------------------------- */
typedef int ( OBJ_INFO )( void * what, REGION * clip, int * key, int * ready );
typedef void ( OBJ_DRAW )( void * what, REGION * clip );
typedef struct _object
{
int z ;
OBJ_INFO * info ;
OBJ_DRAW * draw ;
void * what ;
int changed ;
int ready ; /* Ready to draw */
REGION bbox ;
REGION bbox_saved ;
int seq;
struct _object * prev ;
struct _object * next ;
}
OBJECT ;
typedef struct _container
{
int key ;
OBJECT * first_in_key ;
struct _container * prev ;
struct _container * next ;
}
CONTAINER ;
/* --------------------------------------------------------------------------- */
//extern CONTAINER * sorted_object_list;
/* --------------------------------------------------------------------------- */
extern CONTAINER * search_container( int key ) ;
extern CONTAINER * get_container( int key ) ;
extern void destroy_container( CONTAINER * ctr ) ;
extern int gr_new_object( int z, OBJ_INFO * info, OBJ_DRAW * draw, void * what );
extern void gr_destroy_object( int id ) ;
extern void gr_update_objects_mark_rects( int restore, int dump ) ;
extern void gr_draw_objects( REGION * updaterects, int count ) ;
extern void gr_draw_objects_complete( void ) ;
/* --------------------------------------------------------------------------- */
#endif
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