1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/*
* Copyright � 2006-2016 SplinterGU (Fenix/Bennugd)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#include "bgddl.h"
#include <SDL.h>
/* ----------------------------------------------------------------- */
/* Public functions */
static void dump_new_events()
{
SDL_Event event;
/* Remove all pendings events */
/* We can't return -1, just return 0 (no event) on error */
while ( SDL_PeepEvents( &event, 1, SDL_GETEVENT, SDL_ALLEVENTS ) > 0 );
/* Get new events */
SDL_PumpEvents();
}
/* ----------------------------------------------------------------- */
/* Funciones de inicializacion del modulo/plugin */
void __bgdexport( libsdlhandler, module_initialize )()
{
if ( !SDL_WasInit( SDL_INIT_EVENTTHREAD ) ) SDL_InitSubSystem( SDL_INIT_EVENTTHREAD );
}
/* ----------------------------------------------------------------- */
void __bgdexport( libsdlhandler, module_finalize )()
{
if ( SDL_WasInit( SDL_INIT_EVENTTHREAD ) ) SDL_QuitSubSystem( SDL_INIT_EVENTTHREAD );
}
/* ----------------------------------------------------------------- */
/* Bigest priority first execute
Lowest priority last execute */
HOOK __bgdexport( libsdlhandler, handler_hooks )[] =
{
{ 5000, dump_new_events },
{ 0, NULL }
} ;
/* ----------------------------------------------------------------- */
|