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/*
* Copyright � 2006-2016 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
/* --------------------------------------------------------------------------- */
#include <SDL.h>
#include "bgdrtm.h"
#include "bgddl.h"
#include "dlvaracc.h"
#include "libwm_exports.h"
/* --------------------------------------------------------------------------- */
enum {
EXIT_STATUS = 0,
WINDOW_STATUS,
FOCUS_STATUS,
MOUSE_STATUS
};
/* --------------------------------------------------------------------------- */
/* Son las variables que se desea acceder. */
/* El interprete completa esta estructura, si la variable existe. */
/* (usada en tiempo de ejecucion) */
DLVARFIXUP __bgdexport( libwm, globals_fixup )[] =
{
/* Nombre de variable global, puntero al dato, tama�o del elemento, cantidad de elementos */
{ "exit_status" , NULL, -1, -1 },
{ "window_status" , NULL, -1, -1 },
{ "focus_status" , NULL, -1, -1 },
{ "mouse_status" , NULL, -1, -1 },
{ NULL , NULL, -1, -1 }
};
/* --------------------------------------------------------------------------- */
/* Gesti�n de eventos de ventana */
/* --------------------------------------------------------------------------- */
/*
* FUNCTION : wm_events
*
* Process all pending wm SDL events, updating all global variables
*
* PARAMS :
* None
*
* RETURN VALUE :
* None
*/
static void wm_events()
{
SDL_Event e ;
/* Procesa los eventos de ventana pendientes */
GLODWORD( libwm, EXIT_STATUS ) = 0 ;
while ( SDL_PeepEvents( &e, 1, SDL_GETEVENT, SDL_QUITMASK | SDL_ACTIVEEVENTMASK ) )
{
switch ( e.type )
{
/* WINDOW MANAGER EVENTS */
case SDL_QUIT:
/* UPDATE exit status... initilized each frame */
GLODWORD( libwm, EXIT_STATUS ) = 1 ;
// bgdrtm_exit( -1 );
break ;
case SDL_ACTIVEEVENT:
if ( e.active.state & SDL_APPACTIVE ) GLODWORD( libwm, WINDOW_STATUS ) = ( e.active.gain ) ? 1 : 0 ;
if ( e.active.state & SDL_APPINPUTFOCUS ) GLODWORD( libwm, FOCUS_STATUS ) = ( e.active.gain ) ? 1 : 0 ;
if ( e.active.state & SDL_APPMOUSEFOCUS ) GLODWORD( libwm, MOUSE_STATUS ) = ( e.active.gain ) ? 1 : 0 ;
break ;
}
}
}
/* --------------------------------------------------------------------------- */
/* Bigest priority first execute
Lowest priority last execute */
HOOK __bgdexport( libwm, handler_hooks )[] =
{
{ 4700, wm_events },
{ 0, NULL }
} ;
/* --------------------------------------------------------------------------- */
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