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/*
* Copyright � 2006-2013 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef __LIBWM_EXPORTS
#define __LIBWM_EXPORTS
/* ----------------------------------------------------------------- */
#if defined(__BGDC__) || !defined(__STATIC__)
/* ----------------------------------------------------------------- */
/* Definicion de variables globales (usada en tiempo de compilacion) */
char * __bgdexport( libwm, globals_def ) =
"exit_status = 0;\n" /* SDL_QUIT status */
"window_status = 1;\n" /* MINIMIZED:0 VISIBLE:1 */
"focus_status = 1;\n" /* FOCUS status */
"mouse_status = 1;\n"; /* MOUSE status (INSIDE WINDOW:1) */
#endif
/* ----------------------------------------------------------------- */
char * __bgdexport( libwm, modules_dependency )[] =
{
"libsdlhandler",
NULL
};
/* ----------------------------------------------------------------- */
#endif
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