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/*
* Copyright � 2006-2013 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef __MOD_PROC_H
#define __MOD_PROC_H
/* ----------------------------------------------------------------- */
#define ALL_PROCESS 0
#define S_KILL 0
#define S_WAKEUP 1
#define S_SLEEP 2
#define S_FREEZE 3
#define S_FORCE 50
#define S_TREE 100
#define S_KILL_TREE (S_TREE + S_KILL )
#define S_WAKEUP_TREE (S_TREE + S_WAKEUP)
#define S_SLEEP_TREE (S_TREE + S_SLEEP )
#define S_FREEZE_TREE (S_TREE + S_FREEZE)
#define S_KILL_FORCE (S_FORCE + S_KILL )
#define S_WAKEUP_FORCE (S_FORCE + S_WAKEUP)
#define S_SLEEP_FORCE (S_FORCE + S_SLEEP )
#define S_FREEZE_FORCE (S_FORCE + S_FREEZE)
#define S_KILL_TREE_FORCE (S_FORCE + S_KILL_TREE )
#define S_WAKEUP_TREE_FORCE (S_FORCE + S_WAKEUP_TREE)
#define S_SLEEP_TREE_FORCE (S_FORCE + S_SLEEP_TREE )
#define S_FREEZE_TREE_FORCE (S_FORCE + S_FREEZE_TREE)
#define S_DFL 0
#define S_IGN 1
#define SMASK_KILL 0x0001
#define SMASK_WAKEUP 0x0002
#define SMASK_SLEEP 0x0004
#define SMASK_FREEZE 0x0008
#define SMASK_KILL_TREE 0x0100
#define SMASK_WAKEUP_TREE 0x0200
#define SMASK_SLEEP_TREE 0x0400
#define SMASK_FREEZE_TREE 0x0800
/* ----------------------------------------------------------------- */
#endif
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