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/*
* Copyright � 2006-2016 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#include <stdlib.h>
#include "bgddl.h"
#include "fmath.h"
/* ---------------------------------------------------------------------- */
static int rand_seed( INSTANCE * my, int * params )
{
srand( params[0] ) ;
return 1 ;
}
/* ---------------------------------------------------------------------- */
static int rand_std( INSTANCE * my, int * params )
{
int num1 = MIN( params[0], params[1] ) ;
int num2 = MAX( params[0], params[1] ) ;
int var = num2 - num1 + 1;
if ( var > RAND_MAX )
return num1 + rand() * ((( double ) var ) / RAND_MAX );
else
return num1 + rand() % var;
}
/* ----------------------------------------------------------------- */
/* exports */
/* ----------------------------------------------------------------- */
#include "mod_rand_exports.h"
/* ----------------------------------------------------------------- */
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