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/*
* Copyright � 2006-2016 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "bgddl.h"
#include <SDL.h>
#include "dlvaracc.h"
/* ----------------------------------------------------------------- */
enum {
TIMER = 0
};
/* ----------------------------------------------------------------- */
/* Son las variables que se desea acceder. */
/* El interprete completa esta estructura, si la variable existe. */
/* (usada en tiempo de ejecucion) */
DLVARFIXUP __bgdexport( mod_timers, globals_fixup )[] =
{
/* Nombre de variable global, puntero al dato, tama�o del elemento, cantidad de elementos */
{ "timer" , NULL, -1, -1 },
{ NULL, NULL, -1, -1 }
};
/* ----------------------------------------------------------------- */
/*
* FUNCTION : _advance_timers
*
* Update the value of all global timers
*
* PARAMS :
* None
*
* RETURN VALUE :
* None
*/
static void _advance_timers( void )
{
int * timer, i ;
int curr_ticktimer = SDL_GetTicks() ;
static int initial_ticktimer[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0} ;
static int ltimer[10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1} ; // -1 to force initial_ticktimer update
/* TODO: Here add checking for console_mode, don't advance in this mode */
timer = ( int * ) ( &GLODWORD( mod_timers, TIMER ) );
for ( i = 0 ; i < 10 ; i++ )
{
if ( timer[i] != ltimer[i] ) initial_ticktimer[i] = curr_ticktimer - ( timer[i] * 10 ) ;
ltimer[i] = timer[i] = ( curr_ticktimer - initial_ticktimer[i] ) / 10 ;
}
}
/* ----------------------------------------------------------------- */
/* Bigest priority first execute
Lowest priority last execute */
HOOK __bgdexport( mod_timers, handler_hooks )[] =
{
{ 100, _advance_timers },
{ 0, NULL }
} ;
/* --------------------------------------------------------------------------- */
/* exports */
/* --------------------------------------------------------------------------- */
#include "mod_timers_exports.h"
/* --------------------------------------------------------------------------- */
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