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authorSimon Howard2008-09-06 18:32:11 +0000
committerSimon Howard2008-09-06 18:32:11 +0000
commitc137d2ad74b9b46c93411ce7fcae6d7041777d07 (patch)
treeed464f3631abd86553e9b0f28359013c60f12723 /src/d_net.h
parent8cca9182aef2badfe25cdfe19451903c4016eec0 (diff)
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Move doom-specific files to a separate directory.
Subversion-branch: /branches/raven-branch Subversion-revision: 1201
Diffstat (limited to 'src/d_net.h')
-rw-r--r--src/d_net.h57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/d_net.h b/src/d_net.h
deleted file mode 100644
index df3d2d4b..00000000
--- a/src/d_net.h
+++ /dev/null
@@ -1,57 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// Networking stuff.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __D_NET__
-#define __D_NET__
-
-#include "d_player.h"
-
-#define MAXNETNODES 8
-
-// Networking and tick handling related.
-#define BACKUPTICS 128
-
-extern int extratics;
-
-// Create any new ticcmds and broadcast to other players.
-void NetUpdate (void);
-
-// Broadcasts special packets to other players
-// to notify of game exit
-void D_QuitNetGame (void);
-
-//? how many ticks to run?
-void TryRunTics (void);
-
-// Called at start of game loop to initialise timers
-void D_StartGameLoop(void);
-
-extern boolean drone;
-extern boolean net_cl_new_sync;
-
-#endif
-