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authorSimon Howard2011-09-11 23:40:44 +0000
committerSimon Howard2011-09-11 23:40:44 +0000
commitefd15d965dee947a04727bb62f4e2092cf28732f (patch)
tree730d99c1e88d5e3145e552ad69dec52d30026d01 /src/doom/p_map.c
parent4d17ab361e90a75dc6deefd37e6eb2ba0610b386 (diff)
parent11024d8214580d63ca7a9e70a121f5ff542a2fce (diff)
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Merge from raven-branch.
Subversion-branch: /branches/strife-branch Subversion-revision: 2367
Diffstat (limited to 'src/doom/p_map.c')
-rw-r--r--src/doom/p_map.c59
1 files changed, 30 insertions, 29 deletions
diff --git a/src/doom/p_map.c b/src/doom/p_map.c
index 78102bdf..7e92e23a 100644
--- a/src/doom/p_map.c
+++ b/src/doom/p_map.c
@@ -885,24 +885,16 @@ PTR_AimTraverse (intercept_t* in)
dist = FixedMul (attackrange, in->frac);
- // Return false if there is no back sector. This should never
- // be the case if the line is two-sided; however, some WADs
- // (eg. ottawau.wad) use this as an "impassible glass" trick
- // and rely on Vanilla Doom's (unintentional) support for this.
-
- if (li->backsector == NULL)
- {
- return false;
- }
-
- if (li->frontsector->floorheight != li->backsector->floorheight)
+ if (li->backsector == NULL
+ || li->frontsector->floorheight != li->backsector->floorheight)
{
slope = FixedDiv (openbottom - shootz , dist);
if (slope > bottomslope)
bottomslope = slope;
}
- if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
+ if (li->backsector == NULL
+ || li->frontsector->ceilingheight != li->backsector->ceilingheight)
{
slope = FixedDiv (opentop - shootz , dist);
if (slope < topslope)
@@ -983,26 +975,35 @@ boolean PTR_ShootTraverse (intercept_t* in)
dist = FixedMul (attackrange, in->frac);
- // Check if backsector is NULL. See comment in PTR_AimTraverse.
+ // e6y: emulation of missed back side on two-sided lines.
+ // backsector can be NULL when emulating missing back side.
- if (li->backsector == NULL)
+ if (li->backsector == NULL)
{
- goto hitline;
- }
+ slope = FixedDiv (openbottom - shootz , dist);
+ if (slope > aimslope)
+ goto hitline;
- if (li->frontsector->floorheight != li->backsector->floorheight)
- {
- slope = FixedDiv (openbottom - shootz , dist);
- if (slope > aimslope)
- goto hitline;
- }
-
- if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
- {
- slope = FixedDiv (opentop - shootz , dist);
- if (slope < aimslope)
- goto hitline;
- }
+ slope = FixedDiv (opentop - shootz , dist);
+ if (slope < aimslope)
+ goto hitline;
+ }
+ else
+ {
+ if (li->frontsector->floorheight != li->backsector->floorheight)
+ {
+ slope = FixedDiv (openbottom - shootz , dist);
+ if (slope > aimslope)
+ goto hitline;
+ }
+
+ if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
+ {
+ slope = FixedDiv (opentop - shootz , dist);
+ if (slope < aimslope)
+ goto hitline;
+ }
+ }
// shot continues
return true;