summaryrefslogtreecommitdiff
path: root/src/doomdef.h
diff options
context:
space:
mode:
authorSimon Howard2008-09-06 18:32:11 +0000
committerSimon Howard2008-09-06 18:32:11 +0000
commitc137d2ad74b9b46c93411ce7fcae6d7041777d07 (patch)
treeed464f3631abd86553e9b0f28359013c60f12723 /src/doomdef.h
parent8cca9182aef2badfe25cdfe19451903c4016eec0 (diff)
downloadchocolate-doom-c137d2ad74b9b46c93411ce7fcae6d7041777d07.tar.gz
chocolate-doom-c137d2ad74b9b46c93411ce7fcae6d7041777d07.tar.bz2
chocolate-doom-c137d2ad74b9b46c93411ce7fcae6d7041777d07.zip
Move doom-specific files to a separate directory.
Subversion-branch: /branches/raven-branch Subversion-revision: 1201
Diffstat (limited to 'src/doomdef.h')
-rw-r--r--src/doomdef.h312
1 files changed, 0 insertions, 312 deletions
diff --git a/src/doomdef.h b/src/doomdef.h
deleted file mode 100644
index 52964242..00000000
--- a/src/doomdef.h
+++ /dev/null
@@ -1,312 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// Internally used data structures for virtually everything,
-// lots of other stuff.
-//
-//-----------------------------------------------------------------------------
-
-#ifndef __DOOMDEF__
-#define __DOOMDEF__
-
-#include <stdio.h>
-#include <string.h>
-
-// #define macros to provide functions missing in Windows.
-// Outside Windows, we use strings.h for str[n]casecmp.
-
-
-#ifdef _WIN32
-
-#define snprintf _snprintf
-#define vsnprintf _vsnprintf
-#define strcasecmp stricmp
-#define strncasecmp strnicmp
-
-#else
-
-#include <strings.h>
-
-#endif
-
-
-//
-// The packed attribute forces structures to be packed into the minimum
-// space necessary. If this is not done, the compiler may align structure
-// fields differently to optimise memory access, inflating the overall
-// structure size. It is important to use the packed attribute on certain
-// structures where alignment is important, particularly data read/written
-// to disk.
-//
-
-#ifdef __GNUC__
-#define PACKEDATTR __attribute__((packed))
-#else
-#define PACKEDATTR
-#endif
-
-//
-// Global parameters/defines.
-//
-// DOOM version
-#define DOOM_VERSION 109
-
-// Version code for cph's longtics hack ("v1.91")
-#define DOOM_191_VERSION 111
-
-
-// Game mode handling - identify IWAD version
-// to handle IWAD dependend animations etc.
-typedef enum
-{
- shareware, // DOOM 1 shareware, E1, M9
- registered, // DOOM 1 registered, E3, M27
- commercial, // DOOM 2 retail, E1 M34
- // DOOM 2 german edition not handled
- retail, // DOOM 1 retail, E4, M36
- indetermined // Well, no IWAD found.
-
-} GameMode_t;
-
-
-// Mission packs - might be useful for TC stuff?
-typedef enum
-{
- doom, // DOOM 1
- doom2, // DOOM 2
- pack_tnt, // TNT mission pack
- pack_plut, // Plutonia pack
- none
-
-} GameMission_t;
-
-// What version are we emulating?
-
-typedef enum
-{
- exe_doom_1_9, // Doom 1.9: used for shareware, registered and commercial
- exe_ultimate, // Ultimate Doom (retail)
- exe_final, // Final Doom
- exe_chex, // Chex Quest executable (based on Final Doom)
-} GameVersion_t;
-
-
-// If rangecheck is undefined,
-// most parameter validation debugging code will not be compiled
-#define RANGECHECK
-
-
-
-// Screen width and height.
-
-#define SCREENWIDTH 320
-#define SCREENHEIGHT 200
-
-// Screen width used for "squash" scale functions
-
-#define SCREENWIDTH_4_3 256
-
-// Screen height used for "stretch" scale functions.
-
-#define SCREENHEIGHT_4_3 240
-
-// The maximum number of players, multiplayer/networking.
-#define MAXPLAYERS 4
-
-// State updates, number of tics / second.
-#define TICRATE 35
-
-// The current state of the game: whether we are
-// playing, gazing at the intermission screen,
-// the game final animation, or a demo.
-typedef enum
-{
- GS_LEVEL,
- GS_INTERMISSION,
- GS_FINALE,
- GS_DEMOSCREEN,
-} gamestate_t;
-
-//
-// Difficulty/skill settings/filters.
-//
-
-// Skill flags.
-#define MTF_EASY 1
-#define MTF_NORMAL 2
-#define MTF_HARD 4
-
-// Deaf monsters/do not react to sound.
-#define MTF_AMBUSH 8
-
-typedef enum
-{
- sk_noitems = -1, // the "-skill 0" hack
- sk_baby = 0,
- sk_easy,
- sk_medium,
- sk_hard,
- sk_nightmare
-} skill_t;
-
-
-
-
-//
-// Key cards.
-//
-typedef enum
-{
- it_bluecard,
- it_yellowcard,
- it_redcard,
- it_blueskull,
- it_yellowskull,
- it_redskull,
-
- NUMCARDS
-
-} card_t;
-
-
-
-// The defined weapons,
-// including a marker indicating
-// user has not changed weapon.
-typedef enum
-{
- wp_fist,
- wp_pistol,
- wp_shotgun,
- wp_chaingun,
- wp_missile,
- wp_plasma,
- wp_bfg,
- wp_chainsaw,
- wp_supershotgun,
-
- NUMWEAPONS,
-
- // No pending weapon change.
- wp_nochange
-
-} weapontype_t;
-
-
-// Ammunition types defined.
-typedef enum
-{
- am_clip, // Pistol / chaingun ammo.
- am_shell, // Shotgun / double barreled shotgun.
- am_cell, // Plasma rifle, BFG.
- am_misl, // Missile launcher.
- NUMAMMO,
- am_noammo // Unlimited for chainsaw / fist.
-
-} ammotype_t;
-
-
-// Power up artifacts.
-typedef enum
-{
- pw_invulnerability,
- pw_strength,
- pw_invisibility,
- pw_ironfeet,
- pw_allmap,
- pw_infrared,
- NUMPOWERS
-
-} powertype_t;
-
-
-
-//
-// Power up durations,
-// how many seconds till expiration,
-// assuming TICRATE is 35 ticks/second.
-//
-typedef enum
-{
- INVULNTICS = (30*TICRATE),
- INVISTICS = (60*TICRATE),
- INFRATICS = (120*TICRATE),
- IRONTICS = (60*TICRATE)
-
-} powerduration_t;
-
-
-// fraggle: moved key definitions to a separate file
-
-#include "doomkeys.h"
-
-
-// DOOM basic types (boolean),
-// and max/min values.
-//#include "doomtype.h"
-
-// Fixed point.
-//#include "m_fixed.h"
-
-// Endianess handling.
-//#include "m_swap.h"
-
-
-// Binary Angles, sine/cosine/atan lookups.
-//#include "tables.h"
-
-// Event type.
-//#include "d_event.h"
-
-// Game function, skills.
-//#include "g_game.h"
-
-// All external data is defined here.
-//#include "doomdata.h"
-
-// All important printed strings.
-// Language selection (message strings).
-//#include "dstrings.h"
-
-// Player is a special actor.
-//struct player_s;
-
-
-//#include "d_items.h"
-//#include "d_player.h"
-//#include "p_mobj.h"
-//#include "d_net.h"
-
-// PLAY
-//#include "p_tick.h"
-
-
-
-
-// Header, generated by sound utility.
-// The utility was written by Dave Taylor.
-//#include "sounds.h"
-
-
-
-
-#endif // __DOOMDEF__