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author | Simon Howard | 2008-09-06 18:32:11 +0000 |
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committer | Simon Howard | 2008-09-06 18:32:11 +0000 |
commit | c137d2ad74b9b46c93411ce7fcae6d7041777d07 (patch) | |
tree | ed464f3631abd86553e9b0f28359013c60f12723 /src/doomdef.h | |
parent | 8cca9182aef2badfe25cdfe19451903c4016eec0 (diff) | |
download | chocolate-doom-c137d2ad74b9b46c93411ce7fcae6d7041777d07.tar.gz chocolate-doom-c137d2ad74b9b46c93411ce7fcae6d7041777d07.tar.bz2 chocolate-doom-c137d2ad74b9b46c93411ce7fcae6d7041777d07.zip |
Move doom-specific files to a separate directory.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1201
Diffstat (limited to 'src/doomdef.h')
-rw-r--r-- | src/doomdef.h | 312 |
1 files changed, 0 insertions, 312 deletions
diff --git a/src/doomdef.h b/src/doomdef.h deleted file mode 100644 index 52964242..00000000 --- a/src/doomdef.h +++ /dev/null @@ -1,312 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 1993-1996 Id Software, Inc. -// Copyright(C) 2005 Simon Howard -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -// DESCRIPTION: -// Internally used data structures for virtually everything, -// lots of other stuff. -// -//----------------------------------------------------------------------------- - -#ifndef __DOOMDEF__ -#define __DOOMDEF__ - -#include <stdio.h> -#include <string.h> - -// #define macros to provide functions missing in Windows. -// Outside Windows, we use strings.h for str[n]casecmp. - - -#ifdef _WIN32 - -#define snprintf _snprintf -#define vsnprintf _vsnprintf -#define strcasecmp stricmp -#define strncasecmp strnicmp - -#else - -#include <strings.h> - -#endif - - -// -// The packed attribute forces structures to be packed into the minimum -// space necessary. If this is not done, the compiler may align structure -// fields differently to optimise memory access, inflating the overall -// structure size. It is important to use the packed attribute on certain -// structures where alignment is important, particularly data read/written -// to disk. -// - -#ifdef __GNUC__ -#define PACKEDATTR __attribute__((packed)) -#else -#define PACKEDATTR -#endif - -// -// Global parameters/defines. -// -// DOOM version -#define DOOM_VERSION 109 - -// Version code for cph's longtics hack ("v1.91") -#define DOOM_191_VERSION 111 - - -// Game mode handling - identify IWAD version -// to handle IWAD dependend animations etc. -typedef enum -{ - shareware, // DOOM 1 shareware, E1, M9 - registered, // DOOM 1 registered, E3, M27 - commercial, // DOOM 2 retail, E1 M34 - // DOOM 2 german edition not handled - retail, // DOOM 1 retail, E4, M36 - indetermined // Well, no IWAD found. - -} GameMode_t; - - -// Mission packs - might be useful for TC stuff? -typedef enum -{ - doom, // DOOM 1 - doom2, // DOOM 2 - pack_tnt, // TNT mission pack - pack_plut, // Plutonia pack - none - -} GameMission_t; - -// What version are we emulating? - -typedef enum -{ - exe_doom_1_9, // Doom 1.9: used for shareware, registered and commercial - exe_ultimate, // Ultimate Doom (retail) - exe_final, // Final Doom - exe_chex, // Chex Quest executable (based on Final Doom) -} GameVersion_t; - - -// If rangecheck is undefined, -// most parameter validation debugging code will not be compiled -#define RANGECHECK - - - -// Screen width and height. - -#define SCREENWIDTH 320 -#define SCREENHEIGHT 200 - -// Screen width used for "squash" scale functions - -#define SCREENWIDTH_4_3 256 - -// Screen height used for "stretch" scale functions. - -#define SCREENHEIGHT_4_3 240 - -// The maximum number of players, multiplayer/networking. -#define MAXPLAYERS 4 - -// State updates, number of tics / second. -#define TICRATE 35 - -// The current state of the game: whether we are -// playing, gazing at the intermission screen, -// the game final animation, or a demo. -typedef enum -{ - GS_LEVEL, - GS_INTERMISSION, - GS_FINALE, - GS_DEMOSCREEN, -} gamestate_t; - -// -// Difficulty/skill settings/filters. -// - -// Skill flags. -#define MTF_EASY 1 -#define MTF_NORMAL 2 -#define MTF_HARD 4 - -// Deaf monsters/do not react to sound. -#define MTF_AMBUSH 8 - -typedef enum -{ - sk_noitems = -1, // the "-skill 0" hack - sk_baby = 0, - sk_easy, - sk_medium, - sk_hard, - sk_nightmare -} skill_t; - - - - -// -// Key cards. -// -typedef enum -{ - it_bluecard, - it_yellowcard, - it_redcard, - it_blueskull, - it_yellowskull, - it_redskull, - - NUMCARDS - -} card_t; - - - -// The defined weapons, -// including a marker indicating -// user has not changed weapon. -typedef enum -{ - wp_fist, - wp_pistol, - wp_shotgun, - wp_chaingun, - wp_missile, - wp_plasma, - wp_bfg, - wp_chainsaw, - wp_supershotgun, - - NUMWEAPONS, - - // No pending weapon change. - wp_nochange - -} weapontype_t; - - -// Ammunition types defined. -typedef enum -{ - am_clip, // Pistol / chaingun ammo. - am_shell, // Shotgun / double barreled shotgun. - am_cell, // Plasma rifle, BFG. - am_misl, // Missile launcher. - NUMAMMO, - am_noammo // Unlimited for chainsaw / fist. - -} ammotype_t; - - -// Power up artifacts. -typedef enum -{ - pw_invulnerability, - pw_strength, - pw_invisibility, - pw_ironfeet, - pw_allmap, - pw_infrared, - NUMPOWERS - -} powertype_t; - - - -// -// Power up durations, -// how many seconds till expiration, -// assuming TICRATE is 35 ticks/second. -// -typedef enum -{ - INVULNTICS = (30*TICRATE), - INVISTICS = (60*TICRATE), - INFRATICS = (120*TICRATE), - IRONTICS = (60*TICRATE) - -} powerduration_t; - - -// fraggle: moved key definitions to a separate file - -#include "doomkeys.h" - - -// DOOM basic types (boolean), -// and max/min values. -//#include "doomtype.h" - -// Fixed point. -//#include "m_fixed.h" - -// Endianess handling. -//#include "m_swap.h" - - -// Binary Angles, sine/cosine/atan lookups. -//#include "tables.h" - -// Event type. -//#include "d_event.h" - -// Game function, skills. -//#include "g_game.h" - -// All external data is defined here. -//#include "doomdata.h" - -// All important printed strings. -// Language selection (message strings). -//#include "dstrings.h" - -// Player is a special actor. -//struct player_s; - - -//#include "d_items.h" -//#include "d_player.h" -//#include "p_mobj.h" -//#include "d_net.h" - -// PLAY -//#include "p_tick.h" - - - - -// Header, generated by sound utility. -// The utility was written by Dave Taylor. -//#include "sounds.h" - - - - -#endif // __DOOMDEF__ |