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author | Simon Howard | 2011-09-05 22:18:16 +0000 |
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committer | Simon Howard | 2011-09-05 22:18:16 +0000 |
commit | 5d82119ccad9476d5db479f81952e56cef0e1751 (patch) | |
tree | d72ccd12d3618bb111cc637aea684d6984767a85 /src/heretic/d_main.c | |
parent | 9ff63977237ba7d7edb7f863c9a6ad4dd5b07cbe (diff) | |
download | chocolate-doom-5d82119ccad9476d5db479f81952e56cef0e1751.tar.gz chocolate-doom-5d82119ccad9476d5db479f81952e56cef0e1751.tar.bz2 chocolate-doom-5d82119ccad9476d5db479f81952e56cef0e1751.zip |
Store Heretic savegames in the configuration directory, as with Doom
savegames.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2361
Diffstat (limited to 'src/heretic/d_main.c')
-rw-r--r-- | src/heretic/d_main.c | 30 |
1 files changed, 11 insertions, 19 deletions
diff --git a/src/heretic/d_main.c b/src/heretic/d_main.c index 5c2d5cf2..97eb37ed 100644 --- a/src/heretic/d_main.c +++ b/src/heretic/d_main.c @@ -421,25 +421,19 @@ void D_StartTitle(void) void D_CheckRecordFrom(void) { int p; - char file[256]; + char *filename; p = M_CheckParm("-recordfrom"); if (!p || p > myargc - 2) return; - if (cdrom) - { - sprintf(file, SAVEGAMENAMECD "%c.hsg", myargv[p + 1][0]); - } - else - { - sprintf(file, SAVEGAMENAME "%c.hsg", myargv[p + 1][0]); - } - G_LoadGame(file); + filename = SV_Filename(myargv[p + 1][0] - '0'); + G_LoadGame(filename); G_DoLoadGame(); // load the gameskill etc info from savegame G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]); D_DoomLoop(); // never returns + free(filename); } /* @@ -940,6 +934,8 @@ void D_DoomMain(void) gamedescription = "Heretic (registered)"; } + savegamedir = M_GetSaveGameDir("heretic.wad"); + I_PrintStartupBanner(gamedescription); // haleyjd: removed WATCOMC @@ -1033,15 +1029,11 @@ void D_DoomMain(void) p = M_CheckParm("-loadgame"); if (p && p < myargc - 1) { - if (cdrom) - { - sprintf(file, SAVEGAMENAMECD "%c.hsg", myargv[p + 1][0]); - } - else - { - sprintf(file, SAVEGAMENAME "%c.hsg", myargv[p + 1][0]); - } - G_LoadGame(file); + char *filename; + + filename = SV_Filename(myargv[p + 1][0] - '0'); + G_LoadGame(filename); + free(filename); } // Check valid episode and map |