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authorSimon Howard2008-09-06 18:32:11 +0000
committerSimon Howard2008-09-06 18:32:11 +0000
commitc137d2ad74b9b46c93411ce7fcae6d7041777d07 (patch)
treeed464f3631abd86553e9b0f28359013c60f12723 /src/p_pspr.h
parent8cca9182aef2badfe25cdfe19451903c4016eec0 (diff)
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Move doom-specific files to a separate directory.
Subversion-branch: /branches/raven-branch Subversion-revision: 1201
Diffstat (limited to 'src/p_pspr.h')
-rw-r--r--src/p_pspr.h79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/p_pspr.h b/src/p_pspr.h
deleted file mode 100644
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--- a/src/p_pspr.h
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@@ -1,79 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// Sprite animation.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __P_PSPR__
-#define __P_PSPR__
-
-// Basic data types.
-// Needs fixed point, and BAM angles.
-#include "m_fixed.h"
-#include "tables.h"
-
-
-//
-// Needs to include the precompiled
-// sprite animation tables.
-// Header generated by multigen utility.
-// This includes all the data for thing animation,
-// i.e. the Thing Atrributes table
-// and the Frame Sequence table.
-#include "info.h"
-
-
-
-//
-// Frame flags:
-// handles maximum brightness (torches, muzzle flare, light sources)
-//
-#define FF_FULLBRIGHT 0x8000 // flag in thing->frame
-#define FF_FRAMEMASK 0x7fff
-
-
-
-//
-// Overlay psprites are scaled shapes
-// drawn directly on the view screen,
-// coordinates are given for a 320*200 view screen.
-//
-typedef enum
-{
- ps_weapon,
- ps_flash,
- NUMPSPRITES
-
-} psprnum_t;
-
-typedef struct
-{
- state_t* state; // a NULL state means not active
- int tics;
- fixed_t sx;
- fixed_t sy;
-
-} pspdef_t;
-
-#endif