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authorSimon Howard2013-08-10 21:45:48 +0000
committerSimon Howard2013-08-10 21:45:48 +0000
commitb536405fe9e5faac12472b2629707ceb87bfe088 (patch)
tree573d436e6fa0df4a9320fc87d9f860d4b205137f /src/strife/d_main.c
parent17c10da2f3bbcdbfd8d1b45204a5748434456833 (diff)
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Tweak Strife documentation comments.
Subversion-branch: /branches/v2-branch Subversion-revision: 2612
Diffstat (limited to 'src/strife/d_main.c')
-rw-r--r--src/strife/d_main.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index ce7a2642..9e27a47d 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1398,13 +1398,17 @@ void D_DoomMain (void)
nomonsters = M_CheckParm ("-nomonsters");
//!
- // Sets Rogue playtesting mode (godmode, noclip toggled by backspace)
+ // @vanilla
+ //
+ // Set Rogue playtesting mode (godmode, noclip toggled by backspace)
//
workparm = M_CheckParm ("-work");
//!
- // Attemps to flip player gun sprites, but is broken.
+ // @vanilla
+ //
+ // Flip player gun sprites (broken).
//
flipparm = M_CheckParm ("-flip");
@@ -1412,7 +1416,7 @@ void D_DoomMain (void)
//!
// @vanilla
//
- // Monsters respawn after being killed.
+ // Respawn monsters after they are killed.
//
respawnparm = M_CheckParm ("-respawn");