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author | Simon Howard | 2013-08-10 21:45:48 +0000 |
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committer | Simon Howard | 2013-08-10 21:45:48 +0000 |
commit | b536405fe9e5faac12472b2629707ceb87bfe088 (patch) | |
tree | 573d436e6fa0df4a9320fc87d9f860d4b205137f /src/strife/d_main.c | |
parent | 17c10da2f3bbcdbfd8d1b45204a5748434456833 (diff) | |
download | chocolate-doom-b536405fe9e5faac12472b2629707ceb87bfe088.tar.gz chocolate-doom-b536405fe9e5faac12472b2629707ceb87bfe088.tar.bz2 chocolate-doom-b536405fe9e5faac12472b2629707ceb87bfe088.zip |
Tweak Strife documentation comments.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2612
Diffstat (limited to 'src/strife/d_main.c')
-rw-r--r-- | src/strife/d_main.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c index ce7a2642..9e27a47d 100644 --- a/src/strife/d_main.c +++ b/src/strife/d_main.c @@ -1398,13 +1398,17 @@ void D_DoomMain (void) nomonsters = M_CheckParm ("-nomonsters"); //! - // Sets Rogue playtesting mode (godmode, noclip toggled by backspace) + // @vanilla + // + // Set Rogue playtesting mode (godmode, noclip toggled by backspace) // workparm = M_CheckParm ("-work"); //! - // Attemps to flip player gun sprites, but is broken. + // @vanilla + // + // Flip player gun sprites (broken). // flipparm = M_CheckParm ("-flip"); @@ -1412,7 +1416,7 @@ void D_DoomMain (void) //! // @vanilla // - // Monsters respawn after being killed. + // Respawn monsters after they are killed. // respawnparm = M_CheckParm ("-respawn"); |