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authorJames Haley2011-02-25 15:12:13 +0000
committerJames Haley2011-02-25 15:12:13 +0000
commit1b7d9ea6f72b2fdaae747f0d453b8bca214fa255 (patch)
tree749ff85e3b0acc3ab80e64ff0857850874d278eb /src/strife/p_map.c
parent08660bbbd6d78a8c9cb2323f2db890ba8aae0557 (diff)
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Found the last difference causing the IWAD to desync - players
experience a small amount of friction while falling (65520/65536). Also added all cheat codes. Subversion-branch: /branches/strife-branch Subversion-revision: 2278
Diffstat (limited to 'src/strife/p_map.c')
-rw-r--r--src/strife/p_map.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_map.c b/src/strife/p_map.c
index 206d8664..322e479b 100644
--- a/src/strife/p_map.c
+++ b/src/strife/p_map.c
@@ -263,12 +263,12 @@ boolean PIT_CheckLine (line_t* ld)
// villsa [STRIFE] include jumpover flag
if ( ld->flags & ML_BLOCKING &&
(!(ld->flags & ML_JUMPOVER) || tmfloorz + (32*FRACUNIT) > tmthing->z) )
- return false; // explicitly blocking everything
+ return false; // explicitly blocking everything
// villsa [STRIFE] exclude floaters from blockmonster lines
if ( !tmthing->player && (ld->flags & ML_BLOCKMONSTERS) &&
!(tmthing->flags & MF_FLOAT))
- return false; // block monsters only
+ return false; // block monsters only
// villsa [STRIFE]
if ( ld->flags & ML_BLOCKFLOATERS && tmthing->flags & MF_FLOAT )