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author | James Haley | 2011-02-25 15:12:13 +0000 |
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committer | James Haley | 2011-02-25 15:12:13 +0000 |
commit | 1b7d9ea6f72b2fdaae747f0d453b8bca214fa255 (patch) | |
tree | 749ff85e3b0acc3ab80e64ff0857850874d278eb /src/strife/p_map.c | |
parent | 08660bbbd6d78a8c9cb2323f2db890ba8aae0557 (diff) | |
download | chocolate-doom-1b7d9ea6f72b2fdaae747f0d453b8bca214fa255.tar.gz chocolate-doom-1b7d9ea6f72b2fdaae747f0d453b8bca214fa255.tar.bz2 chocolate-doom-1b7d9ea6f72b2fdaae747f0d453b8bca214fa255.zip |
Found the last difference causing the IWAD to desync - players
experience a small amount of friction while falling (65520/65536). Also
added all cheat codes.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2278
Diffstat (limited to 'src/strife/p_map.c')
-rw-r--r-- | src/strife/p_map.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_map.c b/src/strife/p_map.c index 206d8664..322e479b 100644 --- a/src/strife/p_map.c +++ b/src/strife/p_map.c @@ -263,12 +263,12 @@ boolean PIT_CheckLine (line_t* ld) // villsa [STRIFE] include jumpover flag if ( ld->flags & ML_BLOCKING && (!(ld->flags & ML_JUMPOVER) || tmfloorz + (32*FRACUNIT) > tmthing->z) ) - return false; // explicitly blocking everything + return false; // explicitly blocking everything // villsa [STRIFE] exclude floaters from blockmonster lines if ( !tmthing->player && (ld->flags & ML_BLOCKMONSTERS) && !(tmthing->flags & MF_FLOAT)) - return false; // block monsters only + return false; // block monsters only // villsa [STRIFE] if ( ld->flags & ML_BLOCKFLOATERS && tmthing->flags & MF_FLOAT ) |