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-rw-r--r--src/doom/m_menu.c26
1 files changed, 3 insertions, 23 deletions
diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c
index 863d0832..9a166a43 100644
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -983,32 +983,12 @@ static char *msgNames[2] = {"M_MSGOFF","M_MSGON"};
void M_DrawOptions(void)
{
- char *detail_patch;
-
V_DrawPatchDirect(108, 15, W_CacheLumpName(DEH_String("M_OPTTTL"),
PU_CACHE));
-
- // Workaround for BFG edition IWAD weirdness.
- // The BFG edition doesn't have the "low detail" menu option (fair
- // enough). But bizarrely, it reuses the M_GDHIGH patch as a label
- // for the options menu (says "Fullscreen:"). Why the perpetrators
- // couldn't just add a new graphic lump and had to reuse this one,
- // I don't know.
- //
- // The end result is that M_GDHIGH is too wide and causes the game
- // to crash. As a workaround to get a minimum level of support for
- // the BFG edition IWADs, use the "ON"/"OFF" graphics instead.
- if (bfgedition)
- {
- detail_patch = msgNames[!detailLevel];
- }
- else
- {
- detail_patch = detailNames[detailLevel];
- }
-
+
V_DrawPatchDirect(OptionsDef.x + 175, OptionsDef.y + LINEHEIGHT * detail,
- W_CacheLumpName(DEH_String(detail_patch), PU_CACHE));
+ W_CacheLumpName(DEH_String(detailNames[detailLevel]),
+ PU_CACHE));
V_DrawPatchDirect(OptionsDef.x + 120, OptionsDef.y + LINEHEIGHT * messages,
W_CacheLumpName(DEH_String(msgNames[showMessages]),