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-rw-r--r--src/i_sound.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/i_sound.c b/src/i_sound.c
index 47cae682..19a697d8 100644
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -426,6 +426,7 @@ boolean I_MusicIsPlaying(void)
void I_BindSoundVariables(void)
{
extern int use_libsamplerate;
+ extern float libsamplerate_scale;
M_BindVariable("snd_musicdevice", &snd_musicdevice);
M_BindVariable("snd_sfxdevice", &snd_sfxdevice);
@@ -442,7 +443,8 @@ void I_BindSoundVariables(void)
M_BindVariable("gus_ram_kb", &gus_ram_kb);
#ifdef FEATURE_SOUND
- M_BindVariable("use_libsamplerate", &use_libsamplerate);
+ M_BindVariable("use_libsamplerate", &use_libsamplerate);
+ M_BindVariable("libsamplerate_scale", &libsamplerate_scale);
#endif
// Before SDL_mixer version 1.2.11, MIDI music caused the game