From 01e91aab21ad457dc7cd04d4288d38eaf46286df Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 26 Nov 2011 22:09:42 +0000 Subject: Fix weapon cycling keys when using IDKFA in Shareware Doom (thanks Alexandre Xavier). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2478 --- NEWS | 2 ++ src/g_game.c | 8 ++++++++ 2 files changed, 10 insertions(+) diff --git a/NEWS b/NEWS index 59c5ffaa..0c8b9cf8 100644 --- a/NEWS +++ b/NEWS @@ -7,6 +7,8 @@ emulate the PC VGA hardware (thanks GhostlyDeath). * Fix teleport behavior when emulating the alternate Final Doom executable (-gameversion final2) (thanks xttl). + * Fix weapon cycling keys when playing in Shareware Doom and using + the IDKFA cheat (thanks Alexandre Xavier). libtextscreen: * Input boxes stop editing and save when they lose their focus, diff --git a/src/g_game.c b/src/g_game.c index 933a1b7b..c68f40ad 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -435,6 +435,14 @@ static boolean WeaponSelectable(weapontype_t weapon) return false; } + // These weapons aren't available in shareware. + + if ((weapon == wp_plasma || weapon == wp_bfg) + && gamemission == doom && gamemode == shareware) + { + return false; + } + // Can't select a weapon if we don't own it. if (!players[consoleplayer].weaponowned[weapon]) -- cgit v1.2.3