From 0a9fe2c29ce378116ecdfd7efaa7387da923e1e1 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Thu, 22 Sep 2005 13:20:49 +0000 Subject: Update bugs/todo lists Subversion-branch: /trunk/chocolate-doom Subversion-revision: 121 --- BUGS | 19 +++++++++---------- TODO | 1 + 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/BUGS b/BUGS index bc735b5a..0be0c8f0 100644 --- a/BUGS +++ b/BUGS @@ -1,17 +1,10 @@ -* Mouse does not move properly. - - Under MSDOS, the mouse moved according to the acceleration settings - in the mouse driver. Under SDL, the mouse is measured more directly, - and acceleration effects are not included. As a result, the mouse - moves slower under chocolate doom (it may be harder to quickly "whip" - the player round for example). This needs some investigation to see - how mouse acceleration was typically performed under DOS. - * Sound may not set volumes correctly. It is possible that volume of sound effects does not scale properly - with distance from the sound source. This needs further investigation. + with distance from the sound source. It is also possible that sound + effects are cut off at the wrong distance. This needs further + investigation. * Music plays back differently. @@ -21,3 +14,9 @@ of which MIDI instruments are used by doom.exe, it may be possible to get a closer conversion. +* Savegames may be incompatible on some architectures. + + Savegames may not be compatible with DOS doom.exe on 64-bit or + big-endian systems. On 64-bit systems savegames may be entirely + nonfunctional. + diff --git a/TODO b/TODO index 5157f894..2d6b776f 100644 --- a/TODO +++ b/TODO @@ -4,4 +4,5 @@ To do: * ENDOOM * Setup utility * Short-circuit Zone memory +* Savegame fixes for 64-bit machines -- cgit v1.2.3