From 34c3dd253fa3d56b16c11a5263ffb3378529fc33 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 1 Jan 2006 23:53:15 +0000 Subject: Remove GS_WAITINGSTART gamestate. This will be independent of the main loop to avoid interfering with the main game code too much. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 237 --- src/d_main.c | 17 +++++++---------- src/d_net.c | 12 +++++++----- src/doomdef.h | 10 +++++----- src/g_game.c | 18 ++++++------------ 4 files changed, 25 insertions(+), 32 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index 4b898c7d..1df9cabf 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: d_main.c 235 2005-12-30 18:58:22Z fraggle $ +// $Id: d_main.c 237 2006-01-01 23:53:15Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.33 2006/01/01 23:53:14 fraggle +// Remove GS_WAITINGSTART gamestate. This will be independent of the main +// loop to avoid interfering with the main game code too much. +// // Revision 1.32 2005/12/30 18:58:22 fraggle // Fix client code to correctly send reply to server on connection. // Add "waiting screen" while waiting for the game to start. @@ -146,7 +150,7 @@ //----------------------------------------------------------------------------- -static const char rcsid[] = "$Id: d_main.c 235 2005-12-30 18:58:22Z fraggle $"; +static const char rcsid[] = "$Id: d_main.c 237 2006-01-01 23:53:15Z fraggle $"; #define BGCOLOR 7 #define FGCOLOR 8 @@ -395,10 +399,6 @@ void D_Display (void) case GS_DEMOSCREEN: D_PageDrawer (); break; - - case GS_WAITINGSTART: - NET_Drawer(); - break; } // draw buffered stuff to screen @@ -1581,10 +1581,7 @@ void D_DoomMain (void) G_LoadGame (file); } - // TODO: Remove this test here for GS_WAITINGSTART. Temporary hack - // for new network code. - - if (gamestate != GS_WAITINGSTART && gameaction != ga_loadgame ) + if (gameaction != ga_loadgame ) { if (autostart || netgame) G_InitNew (startskill, startepisode, startmap); diff --git a/src/d_net.c b/src/d_net.c index c5ef6f4c..73f57612 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: d_net.c 235 2005-12-30 18:58:22Z fraggle $ +// $Id: d_net.c 237 2006-01-01 23:53:15Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.10 2006/01/01 23:53:15 fraggle +// Remove GS_WAITINGSTART gamestate. This will be independent of the main +// loop to avoid interfering with the main game code too much. +// // Revision 1.9 2005/12/30 18:58:22 fraggle // Fix client code to correctly send reply to server on connection. // Add "waiting screen" while waiting for the game to start. @@ -63,7 +67,7 @@ //----------------------------------------------------------------------------- -static const char rcsid[] = "$Id: d_net.c 235 2005-12-30 18:58:22Z fraggle $"; +static const char rcsid[] = "$Id: d_net.c 237 2006-01-01 23:53:15Z fraggle $"; #include "m_menu.h" @@ -623,8 +627,6 @@ void D_CheckNetGame (void) if (NET_ClientConnect(addr)) { printf("connected to local server\n"); - - gamestate = GS_WAITINGSTART; } else { @@ -681,7 +683,7 @@ void D_QuitNetGame (void) if (debugfile) fclose (debugfile); - + if (!netgame || !usergame || consoleplayer == -1 || demoplayback) return; diff --git a/src/doomdef.h b/src/doomdef.h index 4f2e51a3..ee599d0a 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: doomdef.h 235 2005-12-30 18:58:22Z fraggle $ +// $Id: doomdef.h 237 2006-01-01 23:53:15Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -132,16 +132,12 @@ typedef enum // The current state of the game: whether we are // playing, gazing at the intermission screen, // the game final animation, or a demo. -// -// fraggle: GS_WAITINGSTART indicates that we are in a netgame, waiting -// for a signal from the server to start the game. typedef enum { GS_LEVEL, GS_INTERMISSION, GS_FINALE, GS_DEMOSCREEN, - GS_WAITINGSTART, } gamestate_t; // @@ -377,6 +373,10 @@ typedef enum //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.10 2006/01/01 23:53:15 fraggle +// Remove GS_WAITINGSTART gamestate. This will be independent of the main +// loop to avoid interfering with the main game code too much. +// // Revision 1.9 2005/12/30 18:58:22 fraggle // Fix client code to correctly send reply to server on connection. // Add "waiting screen" while waiting for the game to start. diff --git a/src/g_game.c b/src/g_game.c index de4770fb..001cb19e 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: g_game.c 235 2005-12-30 18:58:22Z fraggle $ +// $Id: g_game.c 237 2006-01-01 23:53:15Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.18 2006/01/01 23:53:15 fraggle +// Remove GS_WAITINGSTART gamestate. This will be independent of the main +// loop to avoid interfering with the main game code too much. +// // Revision 1.17 2005/12/30 18:58:22 fraggle // Fix client code to correctly send reply to server on connection. // Add "waiting screen" while waiting for the game to start. @@ -94,7 +98,7 @@ static const char -rcsid[] = "$Id: g_game.c 235 2005-12-30 18:58:22Z fraggle $"; +rcsid[] = "$Id: g_game.c 237 2006-01-01 23:53:15Z fraggle $"; #include #include @@ -647,13 +651,6 @@ boolean G_Responder (event_t* ev) return false; } - // waiting for a network game to start - - if (gamestate == GS_WAITINGSTART) - { - return NET_Responder(ev); - } - if (gamestate == GS_LEVEL) { #if 0 @@ -866,9 +863,6 @@ void G_Ticker (void) case GS_DEMOSCREEN: D_PageTicker (); break; - - case GS_WAITINGSTART: - break; } } -- cgit v1.2.3