From 3e0f5131c589c0c5defaf995dff0db4714b3f25b Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Tue, 19 Dec 2006 23:03:28 +0000 Subject: Update email address. Remove list of chocolate-doom.cfg options; it's easier to just use the setup tool. The list of command line options is also in dire need of updating ... Subversion-branch: /trunk/chocolate-doom Subversion-revision: 789 --- README | 27 +++------------------------ 1 file changed, 3 insertions(+), 24 deletions(-) diff --git a/README b/README index da2fae7a..f7584a45 100644 --- a/README +++ b/README @@ -21,28 +21,7 @@ DOS Doom should therefore simply work out of the box. However, Chocolate Doom also provides some extra settings. These are stored in a separate file named 'chocolate-doom.cfg'. -Options: - - fullscreen If 1, the game runs fullscreen. - - grabmouse If 1, the mouse pointer is "grabbed" during play. - This is only applicable if playing in windowed mode - (not fullscreen) - - mouse_acceleration Controls the acceleration applied to the mouse. - Acceleration has the effect of turning a greater - amount when the mouse is moved quickly. When this has - a value of 1.0, there is no acceleration. Larger values - apply a greater acceleration. - - novert Emulates the behavior of the DOS program "novert". - If this is 1, vertical mouse movement is ignored, - and the player will not move forward and backward - when the mouse is moved. - - screenmultiply If this has the value 1, the game runs in a 320x200 - window. If this has the value 2, this is doubled up - to a 640x400 window. +The configuration can be edited using the chocolate-setup tool. == Command-line options == @@ -123,6 +102,6 @@ Here are some examples: information. * Chocolate Doom is currently a beta version. Not all planned features - have been implemented yet. Please send feedback and bug reports to - fraggle@alkali.org. Thanks! + have been implemented yet; see TODO. Please send feedback and bug + reports to fraggle@gmail.com. Thanks! -- cgit v1.2.3