From 4dc1ca199d444314dfeada9bf159a538edc50414 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 17 Oct 2005 20:27:05 +0000 Subject: Start of Dehacked 'Misc' section support. Initial Health+Bullets, and bfg cells/shot are supported. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 206 --- src/Makefile.am | 4 +-- src/deh_misc.c | 82 +++++++++++++++++++++++++++++++++++++++++++++++++++++++-- src/deh_misc.h | 62 +++++++++++++++++++++++++++++++++++++++++++ src/g_game.c | 13 ++++++--- src/p_pspr.c | 16 ++++++----- 5 files changed, 162 insertions(+), 15 deletions(-) create mode 100644 src/deh_misc.h diff --git a/src/Makefile.am b/src/Makefile.am index 786bfb5f..e6472901 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -30,8 +30,8 @@ dstrings.h i_system.c p_doors.c p_switch.c r_state.h mmus2mid.c \ d_textur.h i_system.h p_enemy.c p_telept.c r_things.c mmus2mid.h \ deh_defs.h deh_frame.c deh_main.c deh_ptr.c deh_text.c deh_thing.c \ deh_io.c deh_io.h deh_ammo.c deh_cheat.c deh_weapon.c \ -deh_misc.c deh_mapping.c deh_mapping.h deh_sound.c deh_main.h \ -w_merge.c w_merge.h doomfeatures.h +deh_misc.c deh_misc.h deh_sound.c deh_main.h doomfeatures.h \ +w_merge.c w_merge.h deh_mapping.c deh_mapping.h if HAVE_WINDRES diff --git a/src/deh_misc.c b/src/deh_misc.c index 2cbba2f9..8bf5f21c 100644 --- a/src/deh_misc.c +++ b/src/deh_misc.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: deh_misc.c 175 2005-10-08 20:54:16Z fraggle $ +// $Id: deh_misc.c 206 2005-10-17 20:27:05Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -21,6 +21,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.3 2005/10/17 20:27:05 fraggle +// Start of Dehacked 'Misc' section support. Initial Health+Bullets, +// and bfg cells/shot are supported. +// // Revision 1.2 2005/10/08 20:54:16 fraggle // Proper dehacked error/warning framework. Catch a load more errors. // @@ -34,19 +38,93 @@ // //----------------------------------------------------------------------------- +#include +#include + #include "doomdef.h" #include "doomtype.h" #include "deh_defs.h" #include "deh_io.h" +#include "deh_main.h" + +int deh_initial_health = 100; +int deh_initial_bullets = 50; +int deh_max_health; // TODO +int deh_max_armor; // TODO +int deh_green_armor_class; // TODO +int deh_blue_armor_class; // TODO +int deh_max_soulsphere; // TODO +int deh_soulsphere_health; // TODO +int deh_megasphere_health; // TODO +int deh_god_mode_health; // TODO +int deh_idfa_armor; // TODO +int deh_idfa_armor_class; // TODO +int deh_idkfa_armor; // TODO +int deh_idkfa_armor_class; // TODO +int deh_bfg_cells_per_shot = 40; +int deh_monsters_infight; // TODO + +static struct +{ + char *deh_name; + int *value; + boolean functional; +} misc_settings[] = { + {"Initial Health", &deh_initial_health, true}, + {"Initial Bullets", &deh_initial_bullets, true}, + {"Max Health", &deh_max_health}, + {"Max Armor", &deh_max_armor}, + {"Green Armor Class", &deh_green_armor_class}, + {"Blue Armor Class", &deh_blue_armor_class}, + {"Max Soulsphere", &deh_max_soulsphere}, + {"Soulsphere Health", &deh_soulsphere_health}, + {"Megasphere Health", &deh_megasphere_health}, + {"God Mode Health", &deh_god_mode_health}, + {"IDFA Armor", &deh_idfa_armor}, + {"IDFA Armor Class", &deh_idfa_armor_class}, + {"IDKFA Armor", &deh_idkfa_armor}, + {"IDKFA Armor Class", &deh_idkfa_armor_class}, + {"BFG Cells/Shot", &deh_bfg_cells_per_shot, true}, + {"Monsters Infight", &deh_monsters_infight}, +}; static void *DEH_MiscStart(deh_context_t *context, char *line) { - DEH_Warning(context, "Dehacked 'Misc' sections are not supported yet."); return NULL; } static void DEH_MiscParseLine(deh_context_t *context, char *line, void *tag) { + char *variable_name, *value; + int ivalue; + int i; + + if (!DEH_ParseAssignment(line, &variable_name, &value)) + { + // Failed to parse + + DEH_Warning(context, "Failed to parse assignment"); + return; + } + + ivalue = atoi(value); + + for (i=0; i #include @@ -94,6 +98,7 @@ rcsid[] = "$Id: g_game.c 204 2005-10-16 20:55:50Z fraggle $"; #include "doomstat.h" #include "deh_main.h" +#include "deh_misc.h" #include "z_zone.h" #include "f_finale.h" @@ -924,11 +929,11 @@ void G_PlayerReborn (int player) p->usedown = p->attackdown = true; // don't do anything immediately p->playerstate = PST_LIVE; - p->health = MAXHEALTH; + p->health = deh_initial_health; // Use dehacked value p->readyweapon = p->pendingweapon = wp_pistol; p->weaponowned[wp_fist] = true; p->weaponowned[wp_pistol] = true; - p->ammo[am_clip] = 50; + p->ammo[am_clip] = deh_initial_bullets; for (i=0 ; imaxammo[i] = maxammo[i]; diff --git a/src/p_pspr.c b/src/p_pspr.c index 1018222d..cf56839d 100644 --- a/src/p_pspr.c +++ b/src/p_pspr.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: p_pspr.c 8 2005-07-23 16:44:57Z fraggle $ +// $Id: p_pspr.c 206 2005-10-17 20:27:05Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.3 2005/10/17 20:27:05 fraggle +// Start of Dehacked 'Misc' section support. Initial Health+Bullets, +// and bfg cells/shot are supported. +// // Revision 1.2 2005/07/23 16:44:56 fraggle // Update copyright to GNU GPL // @@ -36,11 +40,12 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: p_pspr.c 8 2005-07-23 16:44:57Z fraggle $"; +rcsid[] = "$Id: p_pspr.c 206 2005-10-17 20:27:05Z fraggle $"; #include "doomdef.h" #include "d_event.h" +#include "deh_misc.h" #include "m_random.h" #include "p_local.h" @@ -61,9 +66,6 @@ rcsid[] = "$Id: p_pspr.c 8 2005-07-23 16:44:57Z fraggle $"; #define WEAPONTOP 32*FRACUNIT -// plasma cells for a bfg attack -#define BFGCELLS 40 - // // P_SetPsprite @@ -180,7 +182,7 @@ boolean P_CheckAmmo (player_t* player) // Minimal amount for one shot varies. if (player->readyweapon == wp_bfg) - count = BFGCELLS; + count = deh_bfg_cells_per_shot; else if (player->readyweapon == wp_supershotgun) count = 2; // Double barrel. else @@ -578,7 +580,7 @@ A_FireBFG ( player_t* player, pspdef_t* psp ) { - player->ammo[weaponinfo[player->readyweapon].ammo] -= BFGCELLS; + player->ammo[weaponinfo[player->readyweapon].ammo] -= deh_bfg_cells_per_shot; P_SpawnPlayerMissile (player->mo, MT_BFG); } -- cgit v1.2.3