From 55b0f32c737cb2781056309517c21b69d1893e3d Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Tue, 6 Sep 2005 22:50:09 +0000 Subject: Bugs list; update TODO Subversion-branch: /trunk/chocolate-doom Subversion-revision: 81 --- BUGS | 23 +++++++++++++++++++++++ TODO | 6 ++---- 2 files changed, 25 insertions(+), 4 deletions(-) create mode 100644 BUGS diff --git a/BUGS b/BUGS new file mode 100644 index 00000000..bc735b5a --- /dev/null +++ b/BUGS @@ -0,0 +1,23 @@ + +* Mouse does not move properly. + + Under MSDOS, the mouse moved according to the acceleration settings + in the mouse driver. Under SDL, the mouse is measured more directly, + and acceleration effects are not included. As a result, the mouse + moves slower under chocolate doom (it may be harder to quickly "whip" + the player round for example). This needs some investigation to see + how mouse acceleration was typically performed under DOS. + +* Sound may not set volumes correctly. + + It is possible that volume of sound effects does not scale properly + with distance from the sound source. This needs further investigation. + +* Music plays back differently. + + The DOS music code was not in the Doom source release as Doom used + a proprietary sound library. The mus <-> mid conversion mostly + works well but some patches are different. By closer examination + of which MIDI instruments are used by doom.exe, it may be possible + to get a closer conversion. + diff --git a/TODO b/TODO index ba4a7d69..e94ec06c 100644 --- a/TODO +++ b/TODO @@ -1,11 +1,9 @@ To do: -* Address any remaining problems with audio(?) -* Music -* Startup messages +* Separate config file for chocolate-doom specific settings. eg. + fullscreen, vertical disable, etc. * Dehacked support * ENDOOM -* Check quit messages selected correctly * Setup utility * Short-circuit Zone memory -- cgit v1.2.3