From 58b73530462fad1ab872ef5c60afbfcaaa08eff1 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 19 Dec 2010 20:15:09 +0000 Subject: Change setup tool skill level names to match Doom's "new game" menu exactly (thanks AlexXav). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2224 --- NEWS | 2 ++ setup/multiplayer.c | 4 ++-- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/NEWS b/NEWS index 7a43dab0..806eca31 100644 --- a/NEWS +++ b/NEWS @@ -81,6 +81,8 @@ instead of just being someone who gets lucky. * Command line arguments that take an option now check that an option is provided (thanks Sander van Dijk). + * Skill level names in the setup tool are now written the same as + they are on the in-game "new game" menu (thanks AlexXav). libtextscreen: * The font used for the textscreen library can be forced by diff --git a/setup/multiplayer.c b/setup/multiplayer.c index 95453f8f..2cb961d7 100644 --- a/setup/multiplayer.c +++ b/setup/multiplayer.c @@ -78,10 +78,10 @@ static char *iwadfile; static char *skills[] = { - "I'm too young to die!", + "I'm too young to die.", "Hey, not too rough.", "Hurt me plenty.", - "Ultra-violence", + "Ultra-Violence.", "NIGHTMARE!", }; -- cgit v1.2.3