From 5f4628dcc6400e64f62ad7c3afaac2046f8b1e9a Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 30 Jul 2007 02:03:23 +0000 Subject: Set timedemo start time when demo playback begins, not when the level begins. Using the level start time causes problems when timing multi-level demos. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 942 --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 5a1f2891..8a07bab9 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -673,7 +673,6 @@ void G_DoLoadLevel (void) P_SetupLevel (gameepisode, gamemap, 0, gameskill); displayplayer = consoleplayer; // view the guy you are playing - starttime = I_GetTime (); gameaction = ga_nothing; Z_CheckHeap (); @@ -1974,6 +1973,7 @@ void G_DoPlayDemo (void) precache = false; G_InitNew (skill, episode, map); precache = true; + starttime = I_GetTime (); usergame = false; demoplayback = true; -- cgit v1.2.3