From 75f59299d005221304de2064558af2027eced6d7 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 25 Sep 2011 19:58:41 +0000 Subject: Handle WAD merging correctly when the sprites list contains lumps with incorrectly formatted names - fixes merging for Heretic. Subversion-branch: /branches/v2-branch Subversion-revision: 2405 --- src/w_merge.c | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/src/w_merge.c b/src/w_merge.c index 150f075c..027c6c2c 100644 --- a/src/w_merge.c +++ b/src/w_merge.c @@ -29,6 +29,7 @@ #include #include #include +#include #include "doomtype.h" #include "i_system.h" @@ -158,6 +159,31 @@ static void InitSpriteList(void) num_sprite_frames = 0; } +static boolean ValidSpriteLumpName(char *name) +{ + if (name[0] == '\0' || name[1] == '\0' + || name[2] == '\0' || name[3] == '\0') + { + return false; + } + + // First frame: + + if (name[4] == '\0' || !isdigit(name[5])) + { + return false; + } + + // Second frame (optional): + + if (name[6] != '\0' && !isdigit(name[7])) + { + return false; + } + + return true; +} + // Find a sprite frame static sprite_frame_t *FindSpriteFrame(char *name, int frame) @@ -216,6 +242,11 @@ static boolean SpriteLumpNeeded(lumpinfo_t *lump) int angle_num; int i; + if (!ValidSpriteLumpName(lump->name)) + { + return true; + } + // check the first frame sprite = FindSpriteFrame(lump->name, lump->name[4]); @@ -274,6 +305,11 @@ static void AddSpriteLump(lumpinfo_t *lump) sprite_frame_t *sprite; int angle_num; int i; + + if (!ValidSpriteLumpName(lump->name)) + { + return; + } // first angle -- cgit v1.2.3