From 788892b95805a7d54e2b8ed92ed8262a7b9c6d47 Mon Sep 17 00:00:00 2001 From: James Haley Date: Wed, 29 Jun 2011 14:28:43 +0000 Subject: Added support for -work and -flip command-line parameters. -random cannot be supported yet because it requires addition to the list of transmitted variables during network game initialization (TODO!) Subversion-branch: /branches/strife-branch Subversion-revision: 2351 --- src/strife/d_main.c | 17 +++++++++++++++++ src/strife/doomstat.h | 1 + src/strife/p_mobj.c | 6 ++++++ src/strife/r_things.c | 4 +++- 4 files changed, 27 insertions(+), 1 deletion(-) diff --git a/src/strife/d_main.c b/src/strife/d_main.c index 635711e4..bd4ac6a1 100644 --- a/src/strife/d_main.c +++ b/src/strife/d_main.c @@ -110,6 +110,7 @@ boolean devparm; // started game with -devparm boolean nomonsters; // checkparm of -nomonsters boolean respawnparm; // checkparm of -respawn boolean fastparm; // checkparm of -fast +boolean flipparm; // [STRIFE] haleyjd 20110629: checkparm of -flip boolean showintro = true; // [STRIFE] checkparm of -nograph, disables intro boolean singletics = false; // debug flag to cancel adaptiveness @@ -1510,6 +1511,22 @@ void D_DoomMain (void) nomonsters = M_CheckParm ("-nomonsters"); + //! + // @category strife + // + // Sets Rogue playtesting mode (godmode, noclip toggled by backspace) + // + + workparm = M_CheckParm ("-work"); + + //! + // @category strife + // + // Attemps to flip player gun sprites, but is broken. + // + + flipparm = M_CheckParm ("-flip"); + //! // @vanilla // diff --git a/src/strife/doomstat.h b/src/strife/doomstat.h index 8cb562b2..222383ec 100644 --- a/src/strife/doomstat.h +++ b/src/strife/doomstat.h @@ -54,6 +54,7 @@ extern boolean nomonsters; // checkparm of -nomonsters extern boolean respawnparm; // checkparm of -respawn extern boolean fastparm; // checkparm of -fast +extern boolean flipparm; // [STRIFE] checkparm of -flip extern boolean devparm; // DEBUG: launched with -devparm diff --git a/src/strife/p_mobj.c b/src/strife/p_mobj.c index f8676a95..30c6ac41 100644 --- a/src/strife/p_mobj.c +++ b/src/strife/p_mobj.c @@ -737,6 +737,12 @@ void P_RemoveMobj (mobj_t* mobj) itemrespawntime[iquehead] = leveltime + 30*TICRATE; // [STRIFE] iquehead = (iquehead+1)&(ITEMQUESIZE-1); + // [STRIFE] FIXME/TODO: - haleyjd 20110629 + // -random parameter affects the behavior of respawning items here. + // However, this requires addition of randomparm to the transmission + // of variables during netgame initialization, and the netcode is not + // functional yet - so, I haven't added this yet! + // lose one off the end? if (iquehead == iquetail) iquetail = (iquetail+1)&(ITEMQUESIZE-1); diff --git a/src/strife/r_things.c b/src/strife/r_things.c index a4a5595d..f83375e8 100644 --- a/src/strife/r_things.c +++ b/src/strife/r_things.c @@ -725,7 +725,9 @@ void R_DrawPSprite (pspdef_t* psp) sprframe = &sprdef->spriteframes[ psp->state->frame & FF_FRAMEMASK ]; lump = sprframe->lump[0]; - flip = (boolean)sprframe->flip[0]; + // [STRIFE] haleyjd 20110629: -flip replaces this. + //flip = (boolean)sprframe->flip[0]; + flip = flipparm; // calculate edges of the shape tx = psp->sx-160*FRACUNIT; -- cgit v1.2.3